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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2007-03-02
Implemented logouts (so you can logout and then return later! woohoo)
gareth
1
-0
/
+12
2007-03-02
Began implementing basic physics engine plugin framework
gareth
4
-12
/
+43
2007-03-02
r105 somehow got put in wrong place, so replacing files
MW
3
-253
/
+138
2007-03-02
A example of how the physics plugins might work
MW
3
-138
/
+253
2007-03-02
* Bind to IPAddress.Any instead of a hardcoded address
jhurliman
5
-29
/
+25
2007-03-01
Missed these 2
gareth
2
-268
/
+0
2007-03-01
Cleaned up legacy code (i.e deleted the old stuff)
gareth
11
-3703
/
+0
2007-03-01
Lovely lovely flat island :)
gareth
2
-11
/
+11
2007-03-01
Fixed small bug in Terrain Encoding
MW
1
-1
/
+1
2007-03-01
Imported fixed OGS asset server
gareth
2
-6
/
+6
2007-03-01
WOOHOO! Avatar/Asset loading works!
gareth
2
-4
/
+4
2007-03-01
Broken asset code + ObjectUpdate FIXME
gareth
3
-4
/
+59
2007-02-28
Brought in newer libsl
gareth
1
-0
/
+2
2007-02-28
Half-working asset system, but avatar objectupdate stuff needs to be done by ...
gareth
2
-0
/
+58
2007-02-28
Assets?
gareth
1
-0
/
+32
2007-02-28
Got LayerData working, need asset management to get the avatar to display
gareth
4
-12
/
+25
2007-02-28
Imported MW's terrain encoder/decoder
gareth
1
-0
/
+683
2007-02-27
Brought in code from branches/gareth
gareth
31
-0
/
+5257