Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Another attemp to fix the Session Logout bug | MW | 2007-03-08 | 3 | -46/+184 |
| | | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | ||||
* | Primitives movement and rotation updates are now sent to all clients | MW | 2007-03-07 | 3 | -3/+91 |
| | |||||
* | Hopefully fixed the Session logout bug. | MW | 2007-03-07 | 3 | -11/+70 |
| | | | | | Should now see avatars for other users connected to the same sim. | ||||
* | Added MW's fix for prim editing | gareth | 2007-03-07 | 1 | -1/+2 |
| | |||||
* | fixed last screwup | gareth | 2007-03-07 | 7 | -0/+726 |
| | |||||
* | Deleted old trunk code | gareth | 2007-03-07 | 9 | -676/+0 |
| | |||||
* | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 2007-03-07 | 4 | -743/+203 |
| | | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | ||||
* | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 2007-03-06 | 1 | -3/+0 |
| | | | | | | | | a new class for the world data Removed excess debug output | ||||
* | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 2007-03-06 | 3 | -16/+13 |
| | | | | | | Implemented seperate logging (but no packetlog or chat yet) | ||||
* | Added MW's fix for smooth movement | gareth | 2007-03-04 | 1 | -6/+10 |
| | |||||
* | Implemented chat | gareth | 2007-03-04 | 1 | -4/+4 |
| | | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away) | ||||
* | Fixed up bugs from patch in PREV: | gareth | 2007-03-04 | 3 | -21/+30 |
| | | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | ||||
* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 4 | -11/+134 |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | ||||
* | Rollback to r117 | gareth | 2007-03-03 | 3 | -30/+5 |
| | |||||
* | Begun porting a (STABLE) version of MW's movement code | gareth | 2007-03-03 | 3 | -5/+30 |
| | |||||
* | Lock the world so we don't cause nastiness and crashes | gareth | 2007-03-03 | 1 | -2/+4 |
| | |||||
* | We have a main update loop! | gareth | 2007-03-03 | 4 | -3/+15 |
| | |||||
* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 2 | -5/+34 |
| | |||||
* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 3 | -253/+138 |
| | |||||
* | A example of how the physics plugins might work | MW | 2007-03-02 | 3 | -138/+253 |
| | |||||
* | Lovely lovely flat island :) | gareth | 2007-03-01 | 2 | -11/+11 |
| | |||||
* | Fixed small bug in Terrain Encoding | MW | 2007-03-01 | 1 | -1/+1 |
| | |||||
* | Imported fixed OGS asset server | gareth | 2007-03-01 | 2 | -6/+6 |
| | | | | | | Fiddled with terrain data | ||||
* | Broken asset code + ObjectUpdate FIXME | gareth | 2007-03-01 | 2 | -1/+55 |
| | |||||
* | Brought in newer libsl | gareth | 2007-02-28 | 1 | -0/+2 |
| | |||||
* | Half-working asset system, but avatar objectupdate stuff needs to be done by ↵ | gareth | 2007-02-28 | 1 | -0/+25 |
| | | | | a non-Gareth | ||||
* | Got LayerData working, need asset management to get the avatar to display | gareth | 2007-02-28 | 3 | -11/+21 |
| | |||||
* | Imported MW's terrain encoder/decoder | gareth | 2007-02-28 | 1 | -0/+683 |
| | |||||
* | Brought in code from branches/gareth | gareth | 2007-02-27 | 7 | -0/+269 |