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* Added MW's fix for prim editinggareth2007-03-071-1/+2
* fixed last screwupgareth2007-03-077-0/+726
* Deleted old trunk codegareth2007-03-079-676/+0
* * Updating libsecondlife.dll to the latest version with a working LayerData f...jhurliman2007-03-074-743/+203
* Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ...gareth2007-03-061-3/+0
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-063-16/+13
* Added MW's fix for smooth movementgareth2007-03-041-6/+10
* Implemented chatgareth2007-03-041-4/+4
* Fixed up bugs from patch in PREV:gareth2007-03-043-21/+30
* Merged makomk's patch as per bug #61gareth2007-03-044-11/+134
* Rollback to r117gareth2007-03-033-30/+5
* Begun porting a (STABLE) version of MW's movement codegareth2007-03-033-5/+30
* Lock the world so we don't cause nastiness and crashesgareth2007-03-031-2/+4
* We have a main update loop!gareth2007-03-034-3/+15
* Began implementing basic physics engine plugin frameworkgareth2007-03-022-5/+34
* r105 somehow got put in wrong place, so replacing filesMW2007-03-023-253/+138
* A example of how the physics plugins might workMW2007-03-023-138/+253
* Lovely lovely flat island :)gareth2007-03-012-11/+11
* Fixed small bug in Terrain EncodingMW2007-03-011-1/+1
* Imported fixed OGS asset servergareth2007-03-012-6/+6
* Broken asset code + ObjectUpdate FIXMEgareth2007-03-012-1/+55
* Brought in newer libslgareth2007-02-281-0/+2
* Half-working asset system, but avatar objectupdate stuff needs to be done by ...gareth2007-02-281-0/+25
* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-283-11/+21
* Imported MW's terrain encoder/decodergareth2007-02-281-0/+683
* Brought in code from branches/garethgareth2007-02-277-0/+269