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* * Updating libsecondlife.dll to the latest version with a working LayerData ↵jhurliman2007-03-071-2/+2
| | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm)
* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-061-9/+6
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Added MW's fix for smooth movementgareth2007-03-041-6/+10
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* Fixed up bugs from patch in PREV:gareth2007-03-041-5/+10
| | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED
* Merged makomk's patch as per bug #61gareth2007-03-041-6/+101
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Rollback to r117gareth2007-03-031-17/+1
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* Begun porting a (STABLE) version of MW's movement codegareth2007-03-031-1/+17
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* We have a main update loop!gareth2007-03-031-0/+4
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* r105 somehow got put in wrong place, so replacing filesMW2007-03-021-215/+132
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* A example of how the physics plugins might workMW2007-03-021-132/+215
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* Lovely lovely flat island :)gareth2007-03-011-4/+4
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* Imported fixed OGS asset servergareth2007-03-011-5/+5
| | | | | | Fiddled with terrain data
* Broken asset code + ObjectUpdate FIXMEgareth2007-03-011-0/+54
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* Brought in newer libslgareth2007-02-281-0/+2
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* Half-working asset system, but avatar objectupdate stuff needs to be done by ↵gareth2007-02-281-0/+25
| | | | a non-Gareth
* Got LayerData working, need asset management to get the avatar to displaygareth2007-02-281-2/+2
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* Brought in code from branches/garethgareth2007-02-271-0/+70