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* merged new OpenSim from branches/ogs-csgareth2007-03-141-1/+5
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* added movement etc from r191gareth2007-03-131-6/+12
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* Rolled back all but the VS solutiongareth2007-03-131-13/+7
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* -- Trying to get trunk to run from first buildlbsa712007-03-131-6/+12
| | | | | | | | | | * Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload
* A PhysX physics plugin (that actually uses physX now but currently only ↵MW2007-03-101-1/+7
| | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
* Another attemp to fix the Session Logout bugMW2007-03-081-0/+5
| | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
* fixed last screwupgareth2007-03-071-0/+317
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* Deleted old trunk codegareth2007-03-071-159/+0
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* Implemented local console and VERY rough skeleton for TCP/Worldchat consolegareth2007-03-061-15/+34
| | | | | | Implemented seperate logging (but no packetlog or chat yet)
* Merged makomk's patch as per bug #61gareth2007-03-041-1/+2
| | | | | | Rescued my brain ready to implement animations and proper velocity encoding
* Began implementing basic physics engine plugin frameworkgareth2007-03-021-2/+3
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* * Bind to IPAddress.Any instead of a hardcoded addressjhurliman2007-03-021-1/+1
| | | | | | | | * Allow login if a connection can't be made to the grid auth server (instead of crashing) * Brought the MSVC project file and solution up to speed * Added a default VersionInfo.cs to allow compiling with MSVC * Removed unnecessary .suo file
* Brought in code from branches/garethgareth2007-02-271-0/+138