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* Fix recent windows build break.justincc2012-11-231-0/+1
| | | | Add missing OpenSim.Framework.Servers reference
* Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-0/+1
| | | | This helpfully lists version information, startup location and console log level
* Add regression test for a good request made to the asset service post handler.Justin Clark-Casey (justincc)2012-11-211-0/+46
| | | | Adds new OpenSim.Server.Handlers.Tests.dll to test suite
* Add basic XInventoryServicesTests.TestAddItem() regression test.Justin Clark-Casey (justincc)2012-11-171-1/+45
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* Fix build break from 1aa0271 by adding System.Core to prebuild.xmlJustin Clark-Casey (justincc)2012-11-151-2/+3
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* Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.Justin Clark-Casey (justincc)2012-10-121-1/+0
| | | | Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
* Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)2012-10-121-27/+27
| | | | | | the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
* Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2012-10-111-47/+48
| | | | | | This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
* Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)2012-10-051-104/+105
| | | | | | packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
* Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)2012-09-151-0/+1
| | | | | | | temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
* Revert "Fix prebuild.xml format for reference"BlueWall2012-09-111-1/+1
| | | | This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
* Fix prebuild.xml format for referenceBlueWall2012-09-111-1/+1
| | | | Mono.Data.SQL entry was bad
* Fix Windows buildBlueWall2012-08-311-0/+1
| | | | Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
* Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)2012-08-291-1/+1
| | | | | | | better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
* Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)2012-08-291-0/+40
| | | | | | | | generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-0/+1
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)2012-08-021-1/+1
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* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-251-26/+29
| | | | with other monitoring code from OpenSim.Framework
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-251-24/+23
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Add experimental "OpenSim object memory churn" statistics to output of ↵Justin Clark-Casey (justincc)2012-07-251-0/+1
| | | | | | | | region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
* Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled ↵Robert Adams2012-07-201-58/+58
| | | | before BulletSim is
* Remove an added but unnecessary dependency in prebuild.xmlRobert Adams2012-07-201-1/+0
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* Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams2012-07-201-0/+1
| | | | simple, high performance logger for high frequency logging (physics sub-operations, for instance).
* Fix build break for windows with missing package for IScriptEngine in ↵Justin Clark-Casey (justincc)2012-07-111-0/+1
| | | | prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-0/+1
| | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)2012-07-101-0/+1
| | | | | | avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information
* Make the "debug http" command available for robust as well as the simulator. ↵Justin Clark-Casey (justincc)2012-06-151-0/+1
| | | | | | This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
* Mantis 6044 Building master currently fails.Talun2012-06-071-0/+1
| | | | | | Add missing reference to System.Core Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix prebuild.xmlBlueWall2012-04-271-1/+1
| | | | adding a reference to a dll requires 'path="..."'
* Use DotNetZip to compress OARs and IARs.Oren Hurvitz2012-04-271-0/+1
| | | | DotNetZip provides much better compression than standard .NET.
* Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)2012-04-031-1/+1
| | | | | | | | null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
* Added missing dependency for MS 2008. I hope. (I don't have 2008 to test ↵Diva Canto2012-03-301-0/+1
| | | | this) mantis #5949
* Make default "show friends" console command show friends fetched from the ↵Justin Clark-Casey (justincc)2012-03-301-0/+1
| | | | | | friends service. There is no a --cache option which will show friends from the local cache if available.
* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-0/+1
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* Merge branch 'xassetservice'Justin Clark-Casey (justincc)2012-03-091-1/+2
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| * Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)2012-03-061-1/+2
| | | | | | | | | | | | | | Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
* | Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-081-0/+1
|/ | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-211-25/+0
| | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
* Fix another Torture test build break on Windows.Justin Clark-Casey (justincc)2012-02-091-0/+1
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* Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls.Justin Clark-Casey (justincc)2012-02-091-0/+3
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* Add missing reference to prebuild.xml for torture testsRobert Adams2012-02-071-0/+1
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* Add TestCompileAndStart100Scripts() torture test.Justin Clark-Casey (justincc)2012-02-071-0/+2
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* Change SceneObjectSerializer to use common ↵Justin Clark-Casey (justincc)2012-02-031-0/+1
| | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging.
* Refactor common deserialization processor code to generic method ↵Justin Clark-Casey (justincc)2012-02-031-0/+1
| | | | ExternalRepresentationUtils.ExecuteReadProcessors()
* Add torture tests to test adding 10,000, 100,000 and 200,000 single prim ↵Justin Clark-Casey (justincc)2012-01-311-1/+33
| | | | | | | | | scene objects. These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature. Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc. However, data can be inconsistent due to different machine circumstances and virtual machine actions. This area is under development.
* Add basic request and send image regression tests for LLImageManagerJustin Clark-Casey (justincc)2012-01-191-0/+2
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* HG: more / love for XmasDiva Canto2011-12-241-0/+1
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* Add test for not found response from GetTexture cap handler.Justin Clark-Casey (justincc)2011-12-051-0/+50
| | | | Add OpenSim.Region.Capabilities.Handlers.Tests.dll into test suite
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-051-1/+4
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-0/+1
| | | | | This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate. Normal standalone operation unaffected.