| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
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This can be specified on pCampbot.exe by using g in the list of behaviours for the new -behaviours,-b switch
e.g. -b p,g to get both existing physics and grabbing behaviours.
grabbing is primitive, it attempts grabs on random prims whether they're actually signalled as clickable or not.
behaviour is currently primitive overall, behaviours are just executed in a list
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
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Hasn't been touched since 2009 and wasn't more than another copy of pCampBot
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Conflicts:
OpenSim/Framework/Watchdog.cs
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of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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registers an http poll
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UserAccountService
Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
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Code drift means that most of this stuff doesn't compile but the structure is still useful.
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Conflicts:
OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
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HashSet
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Conflicts:
OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
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This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
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Conflicts:
OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
prebuild.xml
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These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
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Conflicts:
OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
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entries on standalone if applicable.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
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External libraries need the "path=..." set so
Prebuild.exe can properly build the projects
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This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f.
Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
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not mono
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agent
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yet ready for user use.
Adds regression test.
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storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
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bulletsim
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to fix the build on mono/linux.
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on Linux
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This needs to be fixed properly.
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main OdePlugin directory
I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly
Ode tests don't currently execute because Ode.NET can't pick up the native libode dll
However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway.
Will need to fix some time.
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AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
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Disabled temporarily since file system caching disrupts subsequent test runs
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the scene presence exists
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some issues with the zoom level -- TBD.
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