| Commit message (Collapse) | Author | Age | Files | Lines |
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of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
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needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
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Had moved the class to a different namespace but failed to add the reference
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Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
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Move PluginManager out to OpenSimFramework for general use
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Conflicts:
OpenSim/Server/ServerMain.cs
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This is working - more testing to follow, then soem documentation
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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and UserStatistics.
Should address http://opensimulator.org/mantis/view.php?id=6444
Appears that nant doesn't need these paths but building directly in monodevelop does.
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
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automatically turns off any logging enabled between tests
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parcel owner ID to the estate owner even if the group UUID was present.
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
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Add missing OpenSim.Framework.Servers reference
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This helpfully lists version information, startup location and console log level
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Adds new OpenSim.Server.Handlers.Tests.dll to test suite
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
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the build order.
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
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This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
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packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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event queues aren't blocked by other traffic.
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Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
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leverage the Poll Service without blocking it's workers.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
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temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
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This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
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Mono.Data.SQL entry was bad
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Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
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