aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/prebuild.xml (follow)
Commit message (Collapse)AuthorAgeFilesLines
* SandBox mode login now shares a base class with the grid mode user server. MW2007-06-221-0/+1
| | | | | To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-201-1/+1
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * Removed ClientThreads from avatarlbsa712007-06-201-36/+7
| | | | | | | | | * Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
* * re-added SimpleApp projectslbsa712007-06-201-0/+68
| | | | | | * made them work (yay!) * some cleanup
* Made a base class from the Grid mode UserServer.UserManager and included ↵MW2007-06-191-191/+312
| | | | | | | | that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-171-0/+1
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * SimpleApp: lbsa712007-06-171-2/+0
| | | | | | * fixed build errors * still not working though...
* * Added the two Sample Apps to the solutionlbsa712007-06-171-162/+155
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-171-0/+1
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* Some Rearranging of CommsManager.MW2007-06-161-0/+25
|
* * Applied Prebuild fixes to Sugilitelbsa712007-06-141-1/+1
| | | | | | * Rebuilt project files * ignored some bins
* Commented out the Scene.Backup method for now as there isn't really anything ↵MW2007-06-141-26/+0
| | | | | | | to Backup yet and it might be the cause of a memory leak. Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
* Created OpenSim.Caches project and moved the assetcache to that. MW2007-06-121-1/+24
|
* *Removed SimProfileBase from OpenSim (Unused/Depreciated)mingchen2007-06-111-0/+2
| | | | | *Updated prebuild.xml
* A few small changes and hopefully fixed the nant build problem ↵MW2007-06-111-9/+10
| | | | (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
* Renamed folderMW2007-06-101-1/+1
|
* Started to rename "OpenSim.World" to "OpenSim.Region" for lbsa71 as we aim ↵MW2007-06-101-2/+2
| | | | to please!
* * Removed ServiceManager from OGS/Sugilite due to compilation issues.Adam Frisby2007-06-091-24/+0
| | | | | * Removed GridInterface reference from AssetServer
* prebuild.xml should be fixed/updated.MW2007-06-081-0/+29
|
* Goodbye WorldMW2007-05-261-0/+32
|
* Start of rewrite 5279! MW2007-05-261-0/+882