Commit message (Collapse) | Author | Age | Files | Lines | |
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* | using embedded resources is a lot easier if you actually | Sean Dague | 2008-01-22 | 1 | -0/+1 |
| | | | | | | build them in the first place. :) | ||||
* | * Fix accidental commenting out of OpenSim.Framework.Data | Justin Clarke Casey | 2008-01-21 | 1 | -1/+2 |
| | | | | | | * This should fix the current DB4o build break (which is the first symptom) | ||||
* | comment out use of the TribalMedia data mapper layer | Sean Dague | 2008-01-21 | 1 | -2/+3 |
| | | | | | | | | for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree. | ||||
* | * vs croaked on strong name key | lbsa71 | 2008-01-15 | 1 | -1/+3 |
| | | | | | * updated disclaimer | ||||
* | * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵ | lbsa71 | 2008-01-14 | 1 | -0/+2 |
| | | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together | ||||
* | * Added ThirdParty node for external library sources that are shipped with ↵ | lbsa71 | 2008-01-13 | 1 | -0/+20 |
| | | | | | | | | | the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions | ||||
* | Welcome back LSO. | Tedd Hansen | 2008-01-12 | 1 | -0/+33 |
| | | | | | Added old LSO code, will use it as base to create new LSO VM. | ||||
* | Major reorganizing of DotNetEngine. Moved common script engine parts to ↵ | Tedd Hansen | 2008-01-12 | 1 | -3/+7 |
| | | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. | ||||
* | Added references for last commit | Tedd Hansen | 2008-01-12 | 1 | -2/+6 |
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* | ScriptServer communication protocol (v1), primitive RPC-like TCP client/server | Tedd Hansen | 2008-01-12 | 1 | -0/+1 |
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* | moving Region store for SQLite into the OpenSim.Framework.Data.SQLite | Sean Dague | 2008-01-09 | 1 | -28/+1 |
| | | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example | ||||
* | * Adding More to the MessageServer classes. | Teravus Ovares | 2008-01-07 | 1 | -0/+1 |
| | | | | | * Don't forget to prebuild | ||||
* | Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. | Tedd Hansen | 2008-01-05 | 1 | -19/+7 |
| | | | | | Some debug info for startup added to find bugs. ++ | ||||
* | * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵ | Teravus Ovares | 2008-01-05 | 1 | -0/+28 |
| | | | | might end up with problems later. | ||||
* | Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵ | Justin Clarke Casey | 2008-01-02 | 1 | -0/+13 |
| | | | | added to prebuild.xml | ||||
* | prebuild.xml back to 2901 because of bug in prebuild on nant | Tedd Hansen | 2008-01-01 | 1 | -2/+3 |
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* | Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵ | Tedd Hansen | 2008-01-01 | 1 | -2/+2 |
| | | | | because of dependencies. Made some changes to new LSLString. | ||||
* | Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows. | Justin Clarke Casey | 2007-12-31 | 1 | -30/+29 |
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* | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 2007-12-30 | 1 | -0/+6 |
| | | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods | ||||
* | Added ScriptEngine.RemoteServer module | Tedd Hansen | 2007-12-30 | 1 | -0/+33 |
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* | Add System.Xml back into AssetServer and into AssetLoader for the first ↵ | Justin Clarke Casey | 2007-12-28 | 1 | -0/+2 |
| | | | | | | | | time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing | ||||
* | Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main | Justin Clarke Casey | 2007-12-28 | 1 | -5/+31 |
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* | * Added osTerrainSetHeight(int x, int y, double val) to LSL commands | Adam Frisby | 2007-12-27 | 1 | -0/+1 |
| | | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands | ||||
* | start to pull in config for OpenSim export | Sean Dague | 2007-12-14 | 1 | -0/+1 |
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* | stubbing in OpenSimExport program. This does nothing | Sean Dague | 2007-12-14 | 1 | -0/+40 |
| | | | | | | yet except compiles a shell | ||||
* | * Applied MSSQL Patch from akokko, Thanks! akokko | Teravus Ovares | 2007-12-05 | 1 | -0/+33 |
| | | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite | ||||
* | * Moved XMLRPC Controller to a Application Plugin. Requires testing. | Adam Frisby | 2007-12-03 | 1 | -0/+30 |
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* | remove the .dll from System.Data, this breaks monodevelop builds | Sean Dague | 2007-11-27 | 1 | -1/+1 |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 1 | -0/+22 |
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* | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 2007-11-15 | 1 | -0/+2 |
| | | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings | ||||
* | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 2007-11-10 | 1 | -4/+33 |
| | | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | ||||
* | added ODE back to prebuild | dan miller | 2007-11-05 | 1 | -2/+0 |
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* | * Reverted local xsd copy | lbsa71 | 2007-11-05 | 1 | -1/+1 |
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* | * prebuild now creates .exe references in NAntTarget | lbsa71 | 2007-11-05 | 1 | -1/+1 |
| | | | | | * prebuild now uses local copy of schema (for future expansions) | ||||
* | disable ODE as it is breaking the build | Sean Dague | 2007-11-05 | 1 | -0/+2 |
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* | Added forgotten ApplicationPlugins directory and moved the load region code ↵ | MW | 2007-11-04 | 1 | -3/+6 |
| | | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them. | ||||
* | forgot change in prebuild.xml | MW | 2007-11-04 | 1 | -2/+2 |
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* | trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵ | MW | 2007-11-04 | 1 | -2/+2 |
| | | | | MS .net is fine with it. | ||||
* | Added support for OpenSim application plugins (as requested by Adam), which ↵ | MW | 2007-11-04 | 1 | -1/+26 |
| | | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene. | ||||
* | *Fixed prebuild.xml...again | mingchen | 2007-11-03 | 1 | -1/+1 |
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* | *Fixing the prebuild.xml | mingchen | 2007-11-03 | 1 | -0/+2 |
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* | *Moved region loading into its own interface IRegionLoader | mingchen | 2007-11-03 | 1 | -0/+50 |
| | | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file. | ||||
* | ScriptServer fixes: Added more debug logging, mutex lock (to be ↵ | Tedd Hansen | 2007-11-01 | 1 | -55/+0 |
| | | | | | | | extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. | ||||
* | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 2007-10-31 | 1 | -5/+5 |
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* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 1 | -0/+29 |
| | | | | InevntoryServer | ||||
* | Very early first implementation of grid based assets. | Tleiades Hax | 2007-10-26 | 1 | -2/+3 |
| | | | | | Run this on a major grid, and weep | ||||
* | Created a generic RESTClient component, which simplifies querying for ↵ | Tleiades Hax | 2007-10-25 | 1 | -0/+1 |
| | | | | | | | | resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain. | ||||
* | Fixed a situation where a reference to ↵ | Tleiades Hax | 2007-10-21 | 1 | -4/+0 |
| | | | | OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005 | ||||
* | (no commit message) | Tleiades Hax | 2007-10-21 | 1 | -0/+3 |
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* | changes to pass nini config object to the modules that get | Sean Dague | 2007-10-19 | 1 | -3/+7 |
| | | | | | | loaded so that they may read out any bits they are interested in |