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* Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmergeMelanie2011-10-111-28/+0
|\ | | | | | | | | | | Conflicts: OpenSim/Region/Examples/SimpleModule/ComplexObject.cs OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
| * Remove OpenSim.Region.Examples.SimpleModuleJustin Clark-Casey (justincc)2011-10-011-28/+0
| | | | | | | | | | This module is more than 2 years old and at least some of the 'example' code it gives is now misleading. Even the logs say it say some bits were broken where it was put in!
* | Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmergeMelanie2011-10-111-56/+0
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs prebuild.xml
| * Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-171-56/+0
| | | | | | | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
* | Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmergeMelanie2011-10-111-0/+1
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| * Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-161-0/+1
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* | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmergeMelanie2011-10-111-0/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
| * Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-0/+2
| | | | | | | | entries on standalone if applicable.
* | Resolve merge commits, stage 1Tom2011-09-041-9/+82
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| * Merge branch 'master' into bulletsimMic Bowman2011-08-191-0/+13
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * relocate AttachmentTests.cs to AttachmentsModuleTests.csJustin Clark-Casey (justincc)2011-08-161-0/+1
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| | * Fix for monodevelopBlueWall2011-08-151-1/+1
| | | | | | | | | | | | | | | External libraries need the "path=..." set so Prebuild.exe can properly build the projects
| | * llGetPrimitiveParams fix prim hollow/hole shape valueMicheil Merlin2011-08-131-0/+1
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| | * Revert "llGetPrimitveParams fix prim hollow/hole shape return value"Justin Clark-Casey (justincc)2011-08-131-1/+0
| | | | | | | | | | | | | | | | | | This reverts commit d0bcaf1f16134d8d6f267744d8bcd1bace5d897f. Accidentally applied only the prebuild.xml conflict fix. But the full application seems to generate a regression test error anyway.
| | * llGetPrimitveParams fix prim hollow/hole shape return valueMicheil Merlin2011-08-131-0/+1
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| | * add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-0/+2
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| | * Add missing System.Xml reference which is required to build on Windows but ↵Justin Clark-Casey (justincc)2011-08-111-0/+1
| | | | | | | | | | | | not mono
| | * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-0/+3
| | | | | | | | | | | | agent
| | * Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not ↵Justin Clark-Casey (justincc)2011-08-091-0/+4
| | | | | | | | | | | | | | | | | | yet ready for user use. Adds regression test.
| | * Implement first draft functions for saving and loading NPC appearance from ↵Justin Clark-Casey (justincc)2011-08-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet.
| * | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into ↵Dan Lake2011-07-201-14/+14
| |\ \ | | | | | | | | | | | | bulletsim
| | * | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| | | | | | | | | | | | | | | | to fix the build on mono/linux.
| | * | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ↵Dan Lake2011-07-111-2/+2
| | | | | | | | | | | | | | | | on Linux
| * | | Merge branch 'master' into bulletsimDan Lake2011-07-201-9/+10
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| | * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-1/+1
| | | | | | | | | | | | This needs to be fixed properly.
| | * Make OdePlugin tests build from their own directory rather than from the ↵Justin Clark-Casey (justincc)2011-07-121-9/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | main OdePlugin directory I suspect the former arrangement was confusing nant since file changes didn't appear to be rebuilding properly Ode tests don't currently execute because Ode.NET can't pick up the native libode dll However, this appears to also have been the case before, and these tests weren't being included in the "nant test" suite anyway. Will need to fix some time.
| * | Merge branch 'master' into bulletsimDan Lake2011-07-111-0/+4
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| | * Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-091-0/+1
| | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
| * | BulletSim initial checkinRobert Adams2011-06-201-0/+58
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* | | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-0/+3
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| * | Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-041-0/+1
| | | | | | | | | | | | Disabled temporarily since file system caching disrupts subsequent test runs
| * | Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-021-0/+2
| |/ | | | | | | the scene presence exists
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-131-0/+30
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| * First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-0/+30
| | | | | | | | some issues with the zoom level -- TBD.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-1/+27
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| * Removed unused dependency (that happened to have the wrong path)Diva Canto2011-06-051-1/+0
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| * Added test IM client.Diva Canto2011-06-021-0/+26
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| * HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-191-0/+1
| | | | | | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-051-1/+2
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| * Fix up nant linux build breakMelanie2011-05-051-1/+2
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| * Fix up some paths in prebuildMelanie2011-05-051-4/+4
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* | Fix up some paths in prebuildMelanie2011-05-051-4/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-051-29/+111
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| * Works!Diva Canto2011-05-021-15/+54
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| * Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto2011-05-011-3/+43
| | | | | | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
| * Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto2011-04-301-1/+3
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| * Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-301-52/+12
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| * First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-4/+45
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-63/+0
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| * Removed stale client components: MXP and VWoHTTP.Diva Canto2011-04-251-63/+0
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