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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+3
| | | | | * Written some unit tests for Terrain Module as an example.
* * Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby2008-04-291-0/+1
| | | | | | * Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
* Minor svn, formatting cleanup.Jeff Ames2008-04-271-55/+50
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* * Removing old libTerrainBSD and associated Plugin & Project.Adam Frisby2008-04-231-37/+0
| | | | | * Updated prebuild.xml accordingly.
* * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ ↵Adam Frisby2008-04-221-0/+22
| | | | | | | as terrain module extensions. Committing sample plugin library. * prebuild.xml changes.
* * Added missing reference to OpenSim.Framework.Communications to ↵Adam Frisby2008-04-211-0/+1
| | | | RemoteAdminPlugin to fix a compile error introduced by the Radmin patch.
* * Committing first version of SVN Backup ModuleAdam Frisby2008-04-171-0/+30
| | | | | | This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable. * Enjoy.
* comment out OpenSim.Model until first class is added,Sean Dague2008-04-101-2/+2
| | | | | | otherwise nant is unhappy
* * Added stub OpenSim.Model project for migrating core types and base classeslbsa712008-04-101-1/+21
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* Thank you kindly Diva & KMeisthax for adding the beginningsCharles Krinke2008-04-071-0/+29
| | | | | | of search capability to OpenSim in the form of a configurable module.
* check in prebuild to build OpenSim.Data.NHibernateSean Dague2008-04-041-0/+32
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* move NullStorage => OpenSim.Data.Null to be consistant withSean Dague2008-04-031-4/+4
| | | | | | where other data storage assemblies are.
* fix ups to include OpenSim.Framework explicit includes (theySean Dague2008-04-021-3/+3
| | | | | | | were implicitly included before). Everything builds again. Now off to testing.
* first pass at fixing up prebuild.xml after the Sean Dague2008-04-021-49/+49
| | | | | | Framework.Data -> Data migration
* changes back the output path for simple module to its own bin folder. [if ↵MW2008-04-021-2/+2
| | | | | | | | you still have a simplemodule.dll in your bin folder, then delete it. So puts the bots back in their cave for another yet.
* few more minor changes, needs prebuild to be ran.MW2008-04-011-2/+2
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* * Added competely untested MSSQLMapperlbsa712008-03-301-0/+29
| | | | | | | * Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
* Committed patch from Lulurun to fix Mantis 817. Thanks LulurunJohan Berntsson2008-03-261-0/+27
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* rearranged a couple of projects in prebuild.xml:MW2008-03-251-39/+41
| | | | | | moved AvatarFactory project to after OpenSim.Region.Environment moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-251-1/+29
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-251-2/+30
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Added a plugin loader in GridServerJohan Berntsson2008-03-241-0/+1
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-3/+1
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* Thank you kindly, Grumly57 for:Charles Krinke2008-03-151-0/+1
| | | | | | Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it to reflect the actual capabilites of MySQLDataStore.cs
* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-131-18/+3
| | | | | | | * This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
* clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague2008-03-111-0/+28
| | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.
* From: Dr Scofield <hud@zurich.ibm.com>Sean Dague2008-03-041-1/+0
| | | | | | | | current prebuild.xml references /bin/Physics which is only created as a result of the build process itself. runprebuild fails therefore.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-03-041-4/+4
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-0/+64
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * renamed the key file (baby steps here)lbsa712008-03-031-2/+2
| | | | | * ignored the generated files
* * Started the ardous task to rename the TribalMedia.Framework.Data to ↵lbsa712008-03-031-4/+3
| | | | | | | | | OpenSim.Framework.Data.Base It's you !! How are you gentlemen !!
* propset Rev on prebuild, hoping to make it easier to propogate thisSean Dague2008-02-281-1/+1
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* * Adds unit test glue to the OdePlugin.Teravus Ovares2008-02-241-0/+2
| | | | | | | * Adds one unit test. CreateAndDropPhysicalCube. * More unit tests will be done * Let me know if this breaks Linux build..
* Removed LaunchSLClient from Prebuild - it can be added to solution on ↵Tedd Hansen2008-02-221-30/+0
| | | | manually by whoever is working on it. :)
* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-0/+2
| | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
* * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)Justin Clarke Casey2008-02-151-2/+2
| | | | | | | | * Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean * Patch 2 resolves a building problem with pCampBot * This will require a prebuild rerun
* Moved LaunchSLClient prebuild.xml into main prebuild.xmlJeff Ames2008-02-151-0/+31
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* Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. ↵Jeff Ames2008-02-151-0/+25
| | | | Update README.
* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-081-0/+52
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* Update version numbers to 0.5Jeff Ames2008-02-071-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-25/+65
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * added missing project referencelbsa712008-02-041-0/+1
| | | | | * ignored some bins
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵Teravus Ovares2008-02-041-0/+1
| | | | | | | llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes?
* * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby2008-02-041-0/+1
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+2
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-0/+1
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-011-1/+2
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-0/+1
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-281-0/+1
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-281-0/+1
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild