Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Re-add prebuild.xml (r7381) | Melanie Thielker | 2008-11-19 | 1 | -5/+9 |
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* | Reverting the texture sending patch and the new libOMV. This makes this | Melanie Thielker | 2008-11-19 | 1 | -9/+5 |
| | | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366 | ||||
* | Patch from jhurliman. Fixing the texture decoding issues in progressive | Melanie Thielker | 2008-11-18 | 1 | -5/+9 |
| | | | | | | texture sending. Grain of salt not included. | ||||
* | * Create TestScene to get at the async object deleter for use in a future test | Justin Clarke Casey | 2008-11-11 | 1 | -3/+4 |
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* | * Enabled GTCache for AssetCache | Adam Frisby | 2008-11-09 | 1 | -1/+1 |
| | | | | | | * Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it) | ||||
* | - Try to fix build again... | Homer Horwitz | 2008-11-08 | 1 | -2/+2 |
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* | CIA test | Tedd Hansen | 2008-11-08 | 1 | -0/+1 |
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* | * Fixed prebuild | Adam Frisby | 2008-11-08 | 1 | -20/+1 |
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* | Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵ | Tedd Hansen | 2008-11-08 | 1 | -44/+102 |
| | | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. | ||||
* | Fix broken build since r7179 | Homer Horwitz | 2008-11-08 | 1 | -0/+22 |
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* | * Use nini to pass config information to the client stack, rather than the ↵ | Justin Clarke Casey | 2008-11-03 | 1 | -0/+1 |
| | | | | | | | | ClientStackUserSettings class * This conforms better to other module usage | ||||
* | * test: Add basic scene test which merely instantiates the scene right now | Justin Clarke Casey | 2008-10-31 | 1 | -0/+2 |
| | | | | | | * set debug scene name on scene registration, rather than within the Scene constructor | ||||
* | Mid-work, trying to fix region part insertion and retrieval | Sean Dague | 2008-10-30 | 1 | -0/+2 |
| | | | | | | | | SQLite reports System NUll Reference, but works, inside LoadItems, on SQLiteRegionData.cs From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | ||||
* | * cleanup: Update the avatar factory (appearance module) in ↵ | Justin Clarke Casey | 2008-10-27 | 1 | -30/+0 |
| | | | | | | | | Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll | ||||
* | Lotsa plumming :) | Melanie Thielker | 2008-10-24 | 1 | -0/+1 |
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* | * Introduce a basic udp circuit test for adding a client | Justin Clarke Casey | 2008-10-23 | 1 | -1/+4 |
| | | | | | | * Temporarily disabled assert because it just picked up an existing bug. Yay for tests! | ||||
* | * Added missing dependencies that was causing build to fail in windows. ↵ | Teravus Ovares | 2008-10-17 | 1 | -0/+2 |
| | | | | Mono doesn't seem to care. | ||||
* | * minor: get rid of pointless ipeSender | Justin Clarke Casey | 2008-10-16 | 1 | -0/+1 |
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* | Correct an error with the auto-insert marker | Melanie Thielker | 2008-10-12 | 1 | -2/+2 |
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* | Add a marker section to prebuild.xml for automatic insertion of forge module | Melanie Thielker | 2008-10-12 | 1 | -0/+9 |
| | | | | | | sections | ||||
* | - Fix the build for monodevelop, too. If that breaks the build on Windows, | Homer Horwitz | 2008-10-09 | 1 | -2/+0 |
| | | | | | | please revert :) | ||||
* | * Another windows build fix attempt. One day my pain will end. | Justin Clarke Casey | 2008-10-09 | 1 | -1/+1 |
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* | * fix windows build break - it helps if one actually puts in using ↵ | Justin Clarke Casey | 2008-10-09 | 1 | -1/+1 |
| | | | | statements and spells dlls correctly | ||||
* | * Fix broken build on Windows (repeat to self: must remember that .net on ↵ | Justin Clarke Casey | 2008-10-09 | 1 | -0/+3 |
| | | | | windows requires using references for null arguments) | ||||
* | * Put tests dll *after* the code it relies on. (repeat to self: always do ↵ | Justin Clarke Casey | 2008-10-09 | 1 | -22/+22 |
| | | | | nant clean after fiddling with prebuild.xml) | ||||
* | * minor: initialize udp server in unit test | Justin Clarke Casey | 2008-10-09 | 1 | -0/+2 |
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* | * Create project for LindenUDP ClientStack tests | Justin Clarke Casey | 2008-10-09 | 1 | -1/+21 |
| | | | | | | * No functional tests yet | ||||
* | cleaning up OSHttpRequest removing old Http stuff. also adding test | Dr Scofield | 2008-10-06 | 1 | -0/+31 |
| | | | | | | | case for OSHttpRequest (not very fancy yet, but still). | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-09-30 | 1 | -12/+0 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2295 | Justin Clarke Casey | 2008-09-29 | 1 | -0/+1 |
| | | | | | | | | | | * Updated MSSQL to reflect resend changes * Added the new columns in prims table. * Created a implementation for getting gestures. * Remove configurable table names for user. * Thanks Ruud Lathorp | ||||
* | Continue working on the new EventQueueGetModule. Not finished (or even working) | Homer Horwitz | 2008-09-27 | 1 | -0/+1 |
| | | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds. | ||||
* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 1 | -0/+1 |
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* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 1 | -44/+0 |
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* | Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs. | Melanie Thielker | 2008-09-26 | 1 | -0/+1 |
| | | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form. | ||||
* | Fix script engine name parsing for DotNetEngine to make that actually work | Melanie Thielker | 2008-09-25 | 1 | -0/+1 |
| | | | | | | Add a reference for Windows builds | ||||
* | temporarily disabling HttpServer related stuff (take #2: Exclude takes | Dr Scofield | 2008-09-25 | 1 | -1/+6 |
| | | | | | | | regex not shell glob) | ||||
* | temporarily excluding OSHttp*.cs from prebuild.xml until they are | Dr Scofield | 2008-09-25 | 1 | -1/+3 |
| | | | | | | | | | adapted to the new HttpServer.dll --- thx to dahlia for checking the new HttpServer code in and it's my fault that the build didn't suceed, well, actually, i blame it on our IP legal nazghuls... ;-) | ||||
* | Convergence is almost complete. This brings the diff between the API to < 10k | Melanie Thielker | 2008-09-25 | 1 | -0/+2 |
| | | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. | ||||
* | check in stubbing for mysql tests. This is ignored with | Sean Dague | 2008-09-23 | 1 | -1/+42 |
| | | | | | | | | Assert.Ignore() for now, so it won't change anything, but I want to make sure it doesn't break the bamboo infrastructure in it's current state. | ||||
* | Remove Common/LSL_Types.cs. Both script engines now use a single version | Melanie Thielker | 2008-09-23 | 1 | -21/+2 |
| | | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! | ||||
* | Reorder projects in prebuild.xml to enable dependecies from DNE to Shared | Melanie Thielker | 2008-09-23 | 1 | -97/+95 |
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* | Change the scirpt engine loading mechanism. Script engines are now | Melanie Thielker | 2008-09-21 | 1 | -5/+5 |
| | | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. | ||||
* | One small bug fixed, now it compiles. | Tedd Hansen | 2008-09-21 | 1 | -0/+1 |
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* | EXPERIMENTAL: Early commit of new Script Engine Component System | Tedd Hansen | 2008-09-21 | 1 | -0/+290 |
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* | * Implements an experimental method to define which region you want to go to ↵ | Teravus Ovares | 2008-09-19 | 1 | -0/+2 |
| | | | | in your 'region domain' in OGP. | ||||
* | Kan-Ed fix series. Fix llTakeControls to behave as documented. | Melanie Thielker | 2008-09-17 | 1 | -0/+1 |
| | | | | | | | | | XEngine fixes: prevent queue overruns, prevent spamming when no key is down. Release controls when conflicting permissions are requested or permissions are refused later. Release when prim or script are deleted. Fixes Scene script instance deletion semantics. | ||||
* | Cut of remote server as AppDomains and even WCF can do it better (better ↵ | Tedd Hansen | 2008-09-12 | 1 | -72/+0 |
| | | | | means less code in this case) | ||||
* | change order in prebuild.xml so this works in nant on a clean | Sean Dague | 2008-09-12 | 1 | -29/+32 |
| | | | | | | checkout. | ||||
* | be more clever and move the bulk of the db tests for inventory into | Sean Dague | 2008-09-12 | 1 | -0/+32 |
| | | | | | | | | | | | OpenSim.Data.Tests, then subclass with custom init bits for sqlite. As I've only been testing the plugin interfaces anyway, this should make it very easy to write only a little bit of code to use these tests for other databases. It will also give us the framework for definining the datastore behavior and making sure that all the databases do the same thing. | ||||
* | add shell for SQLite testing. No tests yet. | Sean Dague | 2008-09-10 | 1 | -1/+39 |
| | | | | | | | add another nant target for test-xml to get the verbose version |