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2012-11-23Fix recent windows build break.justincc1-0/+1
Add missing OpenSim.Framework.Servers reference
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-0/+1
This helpfully lists version information, startup location and console log level
2012-11-21Add regression test for a good request made to the asset service post handler.Justin Clark-Casey (justincc)1-0/+46
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-17Add basic XInventoryServicesTests.TestAddItem() regression test.Justin Clark-Casey (justincc)1-1/+45
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-177/+133
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-15Fix build break from 1aa0271 by adding System.Core to prebuild.xmlJustin Clark-Casey (justincc)1-2/+3
2012-10-12Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.Justin Clark-Casey (justincc)1-1/+0
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)1-27/+27
the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)1-47/+48
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-05Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)1-104/+105
packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
2012-09-24 more upload changes (plus untouch prebuild.xml)UbitUmarov1-1/+0
2012-09-24touch prebuild.xmlUbitUmarov1-0/+1
2012-09-23Change the poll service to use a thread pool for replies to make sure theMelanie1-0/+1
event queues aren't blocked by other traffic.
2012-09-17 fix buildUbitUmarov1-2/+2
2012-09-17 add suport funtions for mesh upload costsUbitUmarov1-0/+1
2012-09-15Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)1-0/+1
temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-11Revert "Fix prebuild.xml format for reference"BlueWall1-1/+1
This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
2012-09-11Fix prebuild.xml format for referenceBlueWall1-1/+1
Mono.Data.SQL entry was bad
2012-09-11fix prebuild.xmlUbitUmarov1-1/+1
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-0/+1
leverage the Poll Service without blocking it's workers.
2012-08-31Fix Windows buildBlueWall1-0/+1
Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-08-29Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)1-1/+1
better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
2012-08-29Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)1-0/+40
generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)1-0/+1
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-06*** TESTTTTT ** downgrade from .net 4.0 to .net3.5UbitUmarov1-97/+97
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-1/+1
2012-07-28Fix some merge issues and a functional issue in the scene managerMelanie1-39/+2
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)1-26/+29
with other monitoring code from OpenSim.Framework
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)1-24/+23
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25Add experimental "OpenSim object memory churn" statistics to output of ↵Justin Clark-Casey (justincc)1-0/+1
region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-23Fix merge issues in prebuildMelanie1-33/+33
2012-07-20Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled ↵Robert Adams1-58/+58
before BulletSim is
2012-07-20Remove an added but unnecessary dependency in prebuild.xmlRobert Adams1-1/+0
2012-07-20Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams1-0/+1
simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-11Fix build break for windows with missing package for IScriptEngine in ↵Justin Clark-Casey (justincc)1-0/+1
prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)1-0/+1
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-10Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ↵Justin Clark-Casey (justincc)1-0/+1
avatars rather than throwing an exception. Extends sitting avatar regression tests to test new sitters information
2012-06-15Make the "debug http" command available for robust as well as the simulator. ↵Justin Clark-Casey (justincc)1-0/+1
This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-07Mantis 6044 Building master currently fails.Talun1-0/+1
Add missing reference to System.Core Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-27Fix prebuild.xmlBlueWall1-1/+1
adding a reference to a dll requires 'path="..."'
2012-04-27Use DotNetZip to compress OARs and IARs.Oren Hurvitz1-0/+1
DotNetZip provides much better compression than standard .NET.
2012-04-18Fx up estate settingsMelanie1-96/+96
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != ↵Justin Clark-Casey (justincc)1-1/+1
null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it.
2012-03-30Added missing dependency for MS 2008. I hope. (I don't have 2008 to test ↵Diva Canto1-0/+1
this) mantis #5949
2012-03-30Make default "show friends" console command show friends fetched from the ↵Justin Clark-Casey (justincc)1-0/+1
friends service. There is no a --cache option which will show friends from the local cache if available.
2012-03-30Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)1-0/+1
for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
2012-03-20Update prebuildMelanie1-24/+27
2012-03-17 added a new UbitMeshing module so i can mess it...UbitUmarov1-0/+31
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)1-0/+1
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-06Switch to sha256 from sha1 in order to avoid future asset hash collisions.Justin Clark-Casey (justincc)1-1/+2
Some successful collision attacks have been carried out on sha1 with speculation that more are possible. http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future. Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.