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2013-02-03Commit 1 in of this branch feature. This is one of many...teravus1-0/+45
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-0/+2
2013-01-27BulletSim: reorder dependencies for tests and specify path for meshing dll ↵Robert Adams1-3/+4
since it is placed in the Physics directory
2013-01-27BulletSim: fix reference path for BulletSim tests in prebuild.xmlRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams1-0/+31
2013-01-25Added unit tests for Dynamic AttributesOren Hurvitz1-0/+1
2013-01-25Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)1-2/+5
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)1-0/+1
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus1-34/+0
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20* Allow unsafe code with BulletSimteravus1-0/+2
2013-01-17Implement non-wait co-operative termination of scripts for XEngine in ↵Justin Clark-Casey (justincc)1-0/+36
addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-1/+4
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)1-4/+1
during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-1/+4
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-15Instead of passing separate engine, part and item components to script APIs, ↵Justin Clark-Casey (justincc)1-0/+1
pass down IScriptInstance instead. This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵Robert Adams1-0/+1
BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus1-0/+34
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-07One more time...BlueWall1-1/+1
needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
2012-12-07Prebuild fixBlueWall1-0/+1
Had moved the class to a different namespace but failed to add the reference
2012-12-04Add path references for Mono.Addins where they were missing for DataSnapshot ↵Justin Clark-Casey (justincc)1-2/+2
and UserStatistics. Should address http://opensimulator.org/mantis/view.php?id=6444 Appears that nant doesn't need these paths but building directly in monodevelop does.
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)1-1/+3
automatically turns off any logging enabled between tests
2012-11-24Fix bug where loading an OAR with a deeded parcel would always set the ↵Justin Clark-Casey (justincc)1-1/+4
parcel owner ID to the estate owner even if the group UUID was present. Aims to address http://opensimulator.org/mantis/view.php?id=6355 As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records (i.e. no membership data etc) This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-11-23Fix recent windows build break.justincc1-0/+1
Add missing OpenSim.Framework.Servers reference
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-0/+1
This helpfully lists version information, startup location and console log level
2012-11-21Add regression test for a good request made to the asset service post handler.Justin Clark-Casey (justincc)1-0/+46
Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-17Add basic XInventoryServicesTests.TestAddItem() regression test.Justin Clark-Casey (justincc)1-1/+45
2012-11-15Fix build break from 1aa0271 by adding System.Core to prebuild.xmlJustin Clark-Casey (justincc)1-2/+3
2012-10-19Move PluginManagerBlueWall1-1/+1
Move PluginManager out to OpenSimFramework for general use
2012-10-12Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.Justin Clark-Casey (justincc)1-1/+0
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)1-27/+27
the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)1-47/+48
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-10Add System.Core to referencesBlueWall1-0/+1
2012-10-06Added parts to manage repositories and plugin managementBlueWall1-1/+7
This is working - more testing to follow, then soem documentation
2012-10-05Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)1-104/+105
packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
2012-09-15Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)1-0/+1
temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-11Revert "Fix prebuild.xml format for reference"BlueWall1-1/+1
This reverts commit 96f889b20e570a05fdb7c4f42057cc66671a60cb.
2012-09-11Fix prebuild.xml format for referenceBlueWall1-1/+1
Mono.Data.SQL entry was bad
2012-08-31Fix Windows buildBlueWall1-0/+1
Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-08-29Renaming existing 'torture' tests to 'performance' tests instead, since this ↵Justin Clark-Casey (justincc)1-1/+1
better matches what they really do. nant target name changes to test-perf instead of torture, to match test-stress still not run by default
2012-08-29Add VectorRenderModuleStressTests that contains a long running test that ↵Justin Clark-Casey (justincc)1-0/+40
generates thousands of vector textures concurrently. Intended for use if there are future issues with mono crashes whilst generate dynamic textures. This test is triggered via a new test-stress nant target. Not run by default.
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)1-0/+1
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-02Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)1-1/+1
2012-07-25Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)1-26/+29
with other monitoring code from OpenSim.Framework
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)1-24/+23
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25Add experimental "OpenSim object memory churn" statistics to output of ↵Justin Clark-Casey (justincc)1-0/+1
region console "show stats" command This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-20Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled ↵Robert Adams1-58/+58
before BulletSim is
2012-07-20Remove an added but unnecessary dependency in prebuild.xmlRobert Adams1-1/+0
2012-07-20Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams1-0/+1
simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-11Fix build break for windows with missing package for IScriptEngine in ↵Justin Clark-Casey (justincc)1-0/+1
prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)1-0/+1
This currently only does a relatively crude check for a ScriptState node in the serialized xml