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My fork of OpenSim for IG and DG, called SledjChisl.
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2007-07-23
*Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that f...
mingchen
1
-1
/
+26
2007-07-22
* Some work in progress code: Inventory cache, start of inventory server/serv...
MW
1
-54
/
+28
2007-07-21
* Deleted libTerrain-BSD.dll
Adam Frisby
1
-1
/
+0
2007-07-21
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
Adam Frisby
1
-1
/
+2
2007-07-19
*Moved XmlConfiguration to its own project
mingchen
1
-0
/
+26
2007-07-19
* Removed yet more compiler warnings
Adam Frisby
1
-76
/
+0
2007-07-18
*New Configuration System, much easier and less buggy compared to the origina...
mingchen
1
-75
/
+4
2007-07-16
* RegionApplicationBase restructuring now complete
lbsa71
1
-0
/
+1
2007-07-16
changed to native line ending encoding
Sean Dague
1
-1060
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+1060
2007-07-15
* More prebuild.xml changes.
Adam Frisby
1
-12
/
+10
2007-07-15
* Fiddling with prebuild.xml
Adam Frisby
1
-27
/
+28
2007-07-15
* Added loading methods for NullStorage.
Adam Frisby
1
-0
/
+1
2007-07-15
* Typo in prebuild.xml
Adam Frisby
1
-1
/
+1
2007-07-15
* Adding example "NullStorage" DataStore engine.
Adam Frisby
1
-0
/
+26
2007-07-14
Set up parcel manager and the master avatar in SimpleApp.
MW
1
-0
/
+1
2007-07-14
Added AddPreCompiledScript method to ScriptManager.
MW
1
-0
/
+1
2007-07-13
* Merged solutions again; welcome home, boys!
lbsa71
1
-35
/
+0
2007-07-12
Next time maybe I should check it still compiles before committing.
MW
1
-0
/
+1
2007-07-11
More work on UserProfile and inventory cache (still currently not enabled).
MW
1
-13
/
+15
2007-07-11
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi bra...
MW
1
-22
/
+24
2007-07-11
* Wiping trunk in prep for Sugilite
Adam Frisby
1
-916
/
+0
2007-07-10
Gird mode in sugilite should now work in so far as you should be able to logi...
MW
1
-0
/
+2
2007-07-09
* Yeah; forgot; we haven't implemeted 'depends' in prebuild nant target; so b...
lbsa71
1
-25
/
+25
2007-07-09
* another stab at #176
lbsa71
1
-29
/
+0
2007-07-09
Taking a stab at #176
lbsa71
1
-49
/
+24
2007-07-08
(no commit message)
lbsa71
1
-24
/
+0
2007-07-05
*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
mingchen
1
-0
/
+1
2007-07-02
* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)
lbsa71
1
-145
/
+146
2007-07-02
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
lbsa71
1
-1
/
+1
2007-07-01
Fixed SimpleApp - aka thankgoditssundaycommit
lbsa71
1
-0
/
+3
2007-06-28
* Removed J# language support because it has issues with Mono.
Adam Frisby
1
-2
/
+0
2007-06-28
*Master User is now set up
mingchen
1
-0
/
+1
2007-06-28
Imported the scripting changes, so now should be up to date with sugilite.
MW
1
-3
/
+5
2007-06-28
* Run prebuild, and stuff. (Fixed bug)
Adam Frisby
1
-0
/
+1
2007-06-28
Shiny commit (finally)
Adam Frisby
1
-1
/
+5
2007-06-27
*Moved all the classes into their own file from LLSDHelpers.cs
mingchen
1
-3
/
+3
2007-06-27
*Moved VersionInfo.cs to its correct place in OpenSim.csproj
mingchen
1
-0
/
+27
2007-06-27
*Fixed OpenGridServices.sln and prebuild.xml
mingchen
1
-1
/
+1
2007-06-27
*Fixed all renaming for OpenGridServices.sln, still a reference issue in preb...
mingchen
1
-2
/
+2
2007-06-27
*More compile fixes (should be it on OpenSim.sln)
mingchen
1
-3
/
+3
2007-06-27
*Updated prebuild.xml and ran prebuild again
mingchen
1
-12
/
+12
2007-06-27
Some very Preliminary work on .net remoting for interregion comms.
MW
1
-0
/
+1
2007-06-25
updated prebuild.xml.
MW
1
-0
/
+2
2007-06-24
* Updating prebuild.xml
Adam Frisby
1
-0
/
+28
2007-06-22
SandBox mode login now shares a base class with the grid mode user server.
MW
1
-0
/
+1
2007-06-20
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
MW
1
-1
/
+1
2007-06-20
* Removed ClientThreads from avatar
lbsa71
1
-36
/
+7
2007-06-20
* re-added SimpleApp projects
lbsa71
1
-0
/
+68
2007-06-19
Made a base class from the Grid mode UserServer.UserManager and included that...
MW
1
-191
/
+312
2007-06-17
Each Region will now generate a texture image of their terrain and this will ...
MW
1
-0
/
+1
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