| Commit message (Collapse) | Author | Age | Files | Lines |
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systems and adds protocol support for Viewer 2.0 (still needs work in OpenSim to get things fully functional)
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this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
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solves the compilation errors that have been affecting build on Windows for the past day. Thanks lkalif for noticing the conflict.
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
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* Moved GridInfoService config to OpenSim.Server.ini
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* Added friends configs to grid .inis
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standalone only.
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for the friends interregion comms.
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* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
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access to these tables doesn't work.
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can run out-of-the-box. #WaitingForSQLite
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
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configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
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grid service setting
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the simulator with log level WARN or ERROR and see the output of console commands
Signed-off-by: Melanie <melanie@t-data.com>
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* Fixed configuration issue for HGInventoryServerInConnector
* Corrected typos in debug messages
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* Added different ports (8002 and 8003) to the many services in OpenSim.Server.ini.example
* Added a separate OpenSim.Server.HG.ini.example to make it easier to run
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* Cleaned up standalone configs
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lots of other obsolete configs.
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* New HGInventoryService which allows restricted access to inventory while outside
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
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* Updated grid configs
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