| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| | |
|
|\ \
| |/
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
US Pacific Standard Time rather than whatever timezone the login server is set to.
This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
|
|\ \
| |/
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/MySQLUserAccountData.cs
|
| |
| |
| |
| |
| |
| | |
and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
|
| |
| |
| |
| | |
DotNetZip provides much better compression than standard .NET.
|
| | |
|
| |\ |
|
| | |
| | |
| | |
| | | |
grids like it.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
|
| |
| |
| |
| | |
http://opensimulator.org/mantis/view.php?id=5960
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
|
| |
| |
| |
| | |
friendship invitations to foreign users.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
max_listens_per_region
Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect
Thanks to Ovi Chris Rouly for pointing this out.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
advantage of that info.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|
| |
| |
| |
| | |
files in the lib32 and lib64 directories as needed.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| | |
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
happens when there are more than a few hundred physical objects.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
|
| |
| |
| |
| | |
OpenSimDefaults.ini and the code.
|
| | |
|
| |
| |
| |
| | |
buoyancy for flying. Tweek avatar default friction and resititution
|
| | |
|
| |
| |
| |
| | |
the new lib32 and lib64 binary directories
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| |
| |
| |
| |
| |
| | |
for now.
Default remains false.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| |
| |
| | |
DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9.
|
| |
| |
| |
| | |
Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
|
| |
| |
| |
| | |
Add enclosing " to urls
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
|
| |\
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Util.cs
|
| | |
| | |
| | |
| | | |
co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
|
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
|