| Commit message (Collapse) | Author | Age | Files | Lines |
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DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
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terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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with the existing shutdown_commands.txt.
Add comments to both files saying what they are (files that can contain console commands to execute on sim startup/shutdown) with an example.
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The simulator is already doing this internally.
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It would certainly be nice to change the default script on disk, but this is currently unused and isn't a suitable default.
At this location it would also stop an easy manual deletion of script engine compiles and state.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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as opposed to how it was first designed.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
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Conflicts:
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
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The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
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generation bullet physics plugin.
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appropriate.
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these were once connected with HttpServer.dll but are now unused.
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Conflicts:
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bit one in lib64
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
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http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll
This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
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one won't work either.
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In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
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Conflicts:
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
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This might be why it didn't work.
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whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
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database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
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If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
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This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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you're doing to GridCommon.ini.example (was already in StandaloneCommon.ini.example)
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
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