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* Adjust [AuthorizationService] sections to use the new DefaultRegionAccess.onefang2019-06-032-53/+37
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* Add [Region] .ini block.onefang2019-05-282-1/+102
| | | | | | | For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
* Oops--onefang2019-05-223-3/+3
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* Major tweaking of the scripts to suit the new setup.onefang2019-05-224-94/+74
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* Some extra examples and performance .ini files.onefang2019-05-197-0/+3825
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* Major clean up of .ini files.onefang2019-05-199-2/+4698
| | | | Sorry about the lack of details.
* Less Oh Silly Threat detection.onefang2019-05-191-121/+127
| | | | | Scripts run a little faster if they don't stop to be overly paranoid all the time.
* Various logging fix ups.onefang2019-05-192-19/+5
| | | | | | Mostly removing console spam. Default to INFO on the console and DEBUG in the log files. More time stamp resolution.
* Remove useless executable bit that Windows adds.onefang2019-05-192-0/+0
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* Move cache, config, logs out of tree, and various related clean ups.onefang2019-05-199-12/+13
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-1966-44831/+20782
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* Include some missing dlls that should be in the source repo.David Walter Seikel2017-02-153-0/+0
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* Rejig the logging so that -David Walter Seikel2016-11-272-18/+6
| | | | | | | | INFO on the console, DEBUG in the log files. Greater time resolution in the log files. Trying out the built in log roller.
* Reduce default logging level to INFO.David Walter Seikel2016-11-082-2/+2
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* Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2016-11-051-4/+0
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* Links to addin-db-*, coz that's a Mono thing we can't control.David Walter Seikel2016-11-044-0/+4
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* Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel2016-11-0422-4093/+18
| | | | Log configs are still in the bin directory.
* Fix up lures. Maybe.David Walter Seikel2016-11-031-1/+5
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0379-18009/+42680
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* More changing to production grid. Double oops.David Walter Seikel2013-09-101-6/+6
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* Fix local lures.David Walter Seikel2013-09-101-0/+2
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* Switch to the productien grid. Oops.David Walter Seikel2013-09-101-17/+17
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* Add IG specific config.David Walter Seikel2013-03-142-1/+301
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2013-02-232-7/+0
| | | | viewer, which is half done.
* Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto2013-02-121-0/+0
| | | | (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-014-0/+0
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| * BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-0/+0
| | | | | | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
| * BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-314-0/+0
| | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface.
* | Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)2013-01-011-2/+3
|/ | | | in OpenSimDefaults.ini and the code.
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | used by the code.
* * Update Example to include BulletSimN option and description.teravus2012-12-231-2/+3
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* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-232-0/+0
| | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* Update mono addinsBlueWall2012-12-133-0/+0
| | | | Push a small fix for the mono addins
* Move setting to correct locations in iniBlueWall2012-12-122-26/+25
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* Replace Mono.Addins librariesBlueWall2012-12-113-0/+0
| | | | Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
* Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto2012-12-093-0/+0
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* Add back openjpeg dll for WindowsBlueWall2012-12-082-0/+0
| | | | May generate some error output during startup on Robust - ignore for now, will fix soon.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-071-0/+5
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| * Added missing config var in grided sims.Diva Canto2012-12-071-0/+5
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* | Merge branch 'master' into connector_pluginBlueWall2012-12-075-1/+1
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| * BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-064-0/+0
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| * fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon2012-12-061-1/+1
| | | | | | | | exist.
| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-034-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
| * BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-014-0/+0
| | | | | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
| * BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-284-0/+0
| | | | | | | | SetInterpolationAngularVelocity.
* | Merge branch 'master' into connector_pluginBlueWall2012-11-265-21/+12
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| * BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-254-0/+0
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| * BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | | | | | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.