| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
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in line with all the other ones that are there
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Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
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[GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
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<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" />
</Files>
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boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
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This was both unused and an invalid jpeg2000 texture from way back in 2008
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code
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Robust.ini.example to 8002
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
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Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
Nini @ https://github.com/BlueWall/Nini-Dev
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OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
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scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
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console prompt
This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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fully functional and cannot be disabled because that would break timings.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
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This is to improve the migration of scripts that expect a 20m say distance.
If you want to keep a 30m say distance then please set this as the say_distance parameter in the [Chat] section of OpenSim.ini.
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Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
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