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* Switch to the productien grid. Oops.David Walter Seikel2013-09-101-17/+17
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* Add IG specific config.David Walter Seikel2013-03-142-1/+301
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2013-02-232-7/+0
| | | | viewer, which is half done.
* Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto2013-02-121-0/+0
| | | | (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-014-0/+0
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| * BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-0/+0
| | | | | | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
| * BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-314-0/+0
| | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface.
* | Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)2013-01-011-2/+3
|/ | | | in OpenSimDefaults.ini and the code.
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | used by the code.
* * Update Example to include BulletSimN option and description.teravus2012-12-231-2/+3
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* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-232-0/+0
| | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* Update mono addinsBlueWall2012-12-133-0/+0
| | | | Push a small fix for the mono addins
* Move setting to correct locations in iniBlueWall2012-12-122-26/+25
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* Replace Mono.Addins librariesBlueWall2012-12-113-0/+0
| | | | Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
* Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto2012-12-093-0/+0
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* Add back openjpeg dll for WindowsBlueWall2012-12-082-0/+0
| | | | May generate some error output during startup on Robust - ignore for now, will fix soon.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-071-0/+5
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| * Added missing config var in grided sims.Diva Canto2012-12-071-0/+5
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* | Merge branch 'master' into connector_pluginBlueWall2012-12-075-1/+1
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| * BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-064-0/+0
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| * fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon2012-12-061-1/+1
| | | | | | | | exist.
| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-034-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
| * BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-014-0/+0
| | | | | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
| * BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-284-0/+0
| | | | | | | | SetInterpolationAngularVelocity.
* | Merge branch 'master' into connector_pluginBlueWall2012-11-265-21/+12
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| * BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-254-0/+0
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| * BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | | | | | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
* | Merge branch 'master' into connector_pluginBlueWall2012-11-2513-110/+164
|\ \ | |/ | | | | | | Conflicts: OpenSim/Server/Base/ServicesServerBase.cs
| * Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | | | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
| * Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)2012-11-231-0/+6
| | | | | | | | | | | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
| * BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-214-0/+0
| | | | | | | | block format changed.
| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
| | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| * Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-192-15/+22
| | | | | | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
| * BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-184-0/+0
| | | | | | | | BulletSim libraries with code stripped of the obsolete code.
| * Replace old Prebuild.exe accidentally added back in f977291 with one built ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | | | | | without <copy> nant target generation and on mono 2.4.3
| * Replace previously updated Prebuild.exe with one built directly with mono 2.4.3Justin Clark-Casey (justincc)2012-11-141-0/+0
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| * Stop Prebuild from generating <copy> statements which unnecessarily copy ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | | | | | | | | | | | | | | | | | files into bin/Debug or bin/Release nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39). Which makes nant time-consumingly copy these files when the aren't actually used. Tested removal of <copy> on both nant 0.91 and nant 0.92 Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
| * remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen2012-11-111-10/+0
| | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
| * One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-3/+0
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| * BulletSim: update the DLLs and SOsRobert Adams2012-11-064-0/+0
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| * BulletSim: update the DLLs and SOsRobert Adams2012-11-034-0/+0
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| * HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2012-11-023-72/+107
| | | | | | | | THESE.
| * Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)2012-11-021-1/+13
| | | | | | | | | | | | This allows a closed grid to delete asset types other than maptile remotely. Only operational if AllowRemoteDelete = true also. Defaults to false - do not enable if anybody other than you can make asset service requests.
| * Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)2012-11-011-0/+0
| | | | | | | | | | | | | | | | version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
| * refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-2/+2
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| * Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+2
| | | | | | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
| * tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-0/+8
| | | | | | | | default
| * Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xmlOren Hurvitz2012-10-251-6/+6
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