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* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-072-0/+0
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-032-0/+0
| | | | football
* update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-013-1/+0
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* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-2/+2
| | | | of course still wrong LPS does not mean api function calls
* put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-55/+61
| | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-281-1/+1
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* add osGetNPCList()UbitUmarov2017-06-261-0/+1
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* take a few more out of level checkUbitUmarov2017-06-261-31/+30
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* update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov2017-06-261-2/+15
| | | | but commented, just to be more visible
* add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-251-2/+3
| | | | LSL_Float x, LSL_Float y)
* add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-241-16/+21
| | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
* revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-1/+1
| | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-241-0/+1
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* a defual can me comented outUbitUmarov2017-06-191-1/+1
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* framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2017-06-161-0/+2
| | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
* remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
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* remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
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* remove excessive notion of paralelismUbitUmarov2017-06-131-8/+0
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* update Robust32.exe build filesUbitUmarov2017-06-122-0/+0
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* add Robust32.exe so recovering the option to run it also in 32bit on windowsUbitUmarov2017-06-125-18/+99
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* forget about stupid mono 32bitUbitUmarov2017-06-111-5/+0
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* actually.. its opensim, use same log file name in 32b modeUbitUmarov2017-06-111-2/+2
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* remove a ref to old 32bitlauncherUbitUmarov2017-06-111-2/+2
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* Set the execute bit on the bin/opensim*.sh filesKevin Cozens2017-06-112-0/+0
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* add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.shUbitUmarov2017-06-113-4/+10
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* put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows ↵UbitUmarov2017-06-114-75/+75
| | | | opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory
* Minor changes to commented text in bin/OpenSim.ini.exampleKevin Cozens2017-06-091-9/+8
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* merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector ↵UbitUmarov2017-05-316-6/+6
| | | | in single NeighbourServicesOutConnector
* change opensim-ode.sh to use the ode engine defined on opensim.iniUbitUmarov2017-05-262-2/+6
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* Update macOS version of libode to 0.13.2. The library is build as a fat ↵Geir Nøklebye2017-05-252-0/+0
| | | | | | library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8780 replace ode bins for linux with ones compiled against older ↵UbitUmarov2017-05-242-0/+0
| | | | Glibc, Thanks Jak
* update libomv LitJSON to version 0.9.0UbitUmarov2017-05-194-0/+0
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* Update NPGSQL from version 2.0.14.3 to 2.1.3. This is a relatively big ↵Geir Nøklebye2017-05-142-316/+1231
| | | | | | | | update where 2.1.0 has a number of bug fixes, new functionality and improved performance. (see details at https://github.com/npgsql/npgsql/releases/tag/v2.1.0) The binaries supplied are for .NET 4.0 If you need binaries for older versions they can be dowloaded from https://github.com/npgsql/npgsql/releases/tag/v2.1.3. There are also binaries for 4.5. The performance improvement is particularly evident on terrain load and other repeated queries to the database. This version will automatically generate prepare statements if it sees 5 consecutive identical statements and cache them for later use. The prepare statement will skip the analyze portion of the query planner once a statement has been created. In addition there are improvements in the connection pool logic that will improve performance once connections get scarce. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Updated Npgsql.dll to version 2.0.14.3 built for .NET 4.0 Mono.Security has ↵Geir Nøklebye2017-05-143-2093/+2678
| | | | | | been updated for the same build. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* revert changes to *exe.config since a host mask of * produces identical ↵UbitUmarov2017-05-122-12/+1
| | | | effects as runtime setting
* soem changes on connections limitsUbitUmarov2017-05-122-0/+13
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* remove a coment added by mistakeUbitUmarov2017-05-111-2/+1
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* hide a nonsense optionUbitUmarov2017-05-112-9/+2
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* let .net decide GC mode from its defaults on the platformUbitUmarov2017-05-092-4/+0
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* update mysql connector to v6.9.9 .net4.0UbitUmarov2017-05-091-0/+0
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* remove file bin/Mono.Posix.dll that causes problems with monoUbitUmarov2017-05-091-0/+0
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* revert to older CSJ2K.dll since new seems have issues on linux with ↵UbitUmarov2017-05-051-0/+0
| | | | existent textures/sculpts
* coment out optional fields that should be edited and uncomented if neededUbitUmarov2017-05-021-3/+4
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* fix some commentsUbitUmarov2017-05-022-3/+2
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* change opensim.ini.example setting of ExternalHostNameForLSL to a defualtUbitUmarov2017-05-021-6/+8
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* Update libOMVDiva Canto2017-04-255-0/+0
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* update ode binaries for windowsUbitUmarov2017-04-212-0/+0
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