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* add some configuration options missing in OpenSimDeafults.ini but present ↵UbitUmarov2016-11-081-1/+33
| | | | in OpenSim.ini.example
* fix some coments, thanks Austin TateUbitUmarov2016-11-032-3/+3
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* XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov2016-11-032-8/+24
| | | | configurable option, since it is very slow operation
* fix a coment on OpenSim.ini.example ( mantis 8037)UbitUmarov2016-10-161-1/+1
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* Xengine option AppDomainLoading default option true is causing problems with ↵UbitUmarov2016-10-152-7/+10
| | | | several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users.
* fix comment telling the correct default physics engineUbitUmarov2016-10-011-1/+1
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* minor change on warp3d libUbitUmarov2016-08-241-0/+0
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* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-231-0/+0
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* remove region combine option (mega region) for config ini filesUbitUmarov2016-08-212-14/+0
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* add cap GroupMemberDataUbitUmarov2016-08-191-0/+1
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-1/+1
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* sync osForceAttachToOtherAvatarFromInventory thread level in code and in ↵UbitUmarov2016-08-161-1/+1
| | | | osslEnable.ini mantis: 7997
* fix osGetHealRate thread levelUbitUmarov2016-08-061-1/+1
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* update libode for mac osX. Thanks Gavin Hird (mantis 7781)UbitUmarov2016-08-041-0/+0
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* update libode for mac osX. Thanks Gavin Hird (mantis 7781)UbitUmarov2016-08-041-0/+0
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* remove obsolete config settingUbitUmarov2016-07-302-30/+0
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* add osGetHealRate(avatarkey) and osSetHealRate(avatarkey, healrate); ↵UbitUmarov2016-07-251-0/+2
| | | | healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
* add osSetHealth() value from 1 to 100; (mantis 7973)UbitUmarov2016-07-241-0/+1
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-062-0/+7
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+4
| | | | instead they stay in the region, possibly placed outside its borders.
* mantis: 7936 replace httpServer_OpenSim.dll with a new one restoring some ↵UbitUmarov2016-06-282-0/+0
| | | | checks lost in last update
* Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto2016-06-232-0/+10
| | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
* Replace the http server dll with the right pair dll + xmlDiva Canto2016-06-232-3317/+3317
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* Update HttpServer_OpenSim.dll to fix an inventory loading bug.Melanie Thielker2016-06-231-0/+0
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* Remove "f" (float) type markers that may have crept in through copypasta.Melanie Thielker2016-04-151-6/+6
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* Update LibOMV to latest versions. LibOMV commit hash ↵AliciaRaven2016-04-064-0/+0
| | | | 177ea9848a43e6df3b82f70aea4ac903ece1b2e3
* Include option for the HG version of FSAssets connector under HGAssetService ↵AliciaRaven2016-04-051-0/+3
| | | | in robust example ini
* Expand on the comment on the new HTTP limit feature.Melanie Thielker2016-03-141-0/+5
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* Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵Jeff Kelley2016-03-142-0/+12
| | | | Mantis 7839.
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-01-312-8/+14
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| * change parcel_owner_is_god configuration option from default from true to ↵UbitUmarov2016-01-302-3/+3
| | | | | | | | false, leaving only region_owner true by default
| * update OpenSimDefaults.iniUbitUmarov2016-01-261-5/+11
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* | Replace the new ODE lib with one built against GLIBC 2.12. It's not ourMelanie Thielker2016-01-311-0/+0
|/ | | | place to force people to upgrade their distro
* ODE lib: update the lib for linux 32bit and 64bit, this time without debug ↵UbitUmarov2015-12-262-0/+0
| | | | info. Thnx again Dan. (keep older close in case this fails
* ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ↵UbitUmarov2015-12-261-0/+0
| | | | this fails
* ODE lib: update the lib for linux 64bit. Thnx Dan. (keep older close in case ↵UbitUmarov2015-12-251-0/+0
| | | | this fails
* ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov2015-12-252-0/+0
| | | | side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
* update the xmlrpcGroups http keep alive option, and comentUbitUmarov2015-12-191-4/+2
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* add the option to not display parcel ban linesUbitUmarov2015-12-162-1/+7
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* add pants and shirt to opensim library and fix some bodyparts uuidsUbitUmarov2015-12-042-18/+4
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* add opensim BodyParts libraryUbitUmarov2015-12-041-16/+14
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* Replaced ICSharpCode.SharpZipLib.dll for the same reasonDiva Canto2015-11-301-0/+0
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* Replaced the mono addins dlls with freshly compiled ones, because the ↵Diva Canto2015-11-304-0/+0
| | | | existing ones may somehow been mutually inconsistent.
* add missing Xengine MinTimerInterval to opensim.ini.exampleUbitUmarov2015-11-271-0/+3
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-0/+3
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* remove Ode.Net - missing files. ( old ode may be broken now)UbitUmarov2015-11-201-0/+7
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* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-202-7/+0
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* change ScriptStopStrategy to the default value co-op (mantis 7740UbitUmarov2015-11-201-1/+1
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* add LegacySitOffsets option to configuration fileUbitUmarov2015-11-171-0/+7
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* Merge branch 'master' into avinationmerge0.9.0Melanie Thielker2015-11-161-5/+5
|\ | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs