| Commit message (Collapse) | Author | Age | Files | Lines |
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Thanks to Nebadon for the spot
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in through a cherry-pick
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If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed.
Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization
This commit prioritizes the root prim of a hud to its highest level when queued.
I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far.
Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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attachments cross standalone region boundaries"
This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210.
This gets rid of the massive amount of scene object log spam - sorry about that, folks
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This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy
Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was
SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if
using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the
OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data
columns in sqlite is a pita.
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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Actually using the one built against Net 2.0 (labelled Newtonsoft.Json.Net20.dll) since the 3.5 build is not compatible with Mono 2.4 (though it is with Mono 2.6)
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Signed-off-by: Melanie <melanie@t-data.com>
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This removes Mono.Security.dll which might help with Mono 2.6.3 compatability issues (notwithstanding the sqlite problem)
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
Backport from head.
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configurable. Previously, estate managers could enter god mode, but would
not have any powers. Now estate managers can enter god mode only if this
option is true, and then will have real god powers.
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grid service setting
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the simulator with log level WARN or ERROR and see the output of console commands
Signed-off-by: Melanie <melanie@t-data.com>
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Add documentation to [Standalone] accounts_authenticate setting
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[Messaging] switch
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This switch allows scripts to pass messages to modules via the modSendCommand() function
Modules can then send messages back to scripts via the link_message LSL event through
invoking DispatchReply() on OpenSim.Region.Framework.Interfaces.IScriptModuleComms
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from the region server
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logins disabled until enabled from the console. Add the AccessModule (WIP)
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installations
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messages forwarded while offline. Addresses Mantis #4457
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* For some experimental work with a Sirikata clientstack.
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placed under bin/Library. This works only for standalones.
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please revert if I'm wrong
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cable beach component
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user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether.
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this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
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This completes http://opensimulator.org/mantis/view.php?id=4395
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having this enabled results just in warning messages if no message service is actually available
haivng this disabled results in an unexpected failure if no message service is available
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command line parsing
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last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
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category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
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* Prints a warning for any future packet splitting failures
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* Added the new AppDomainLoading variable to the [XEngine] section in the example config
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default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
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drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
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