| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a config option to OpenSim.ini to select between script compilers
in the XEngine without recompile.
Set UseNewCompiler=true in OpenSim.ini and try it out.
Creates the ICodeConverter interface and adapts the new compiler to it.
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while he studies the issues in Windows a little bit.
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Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
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to our bin/ directory in anticipation of a reformatted
llEmailFunction patch including a commented out
OpenSim.ini.example
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of course, some are ScenePresences
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
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config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
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IRC that I found in the source but never made it back
to the example config
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at IBM for distribution with OpenSim.
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* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
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sounds for the OpenSim library.
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library.
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my text board script to be part of the stock scripts.
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
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representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
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as llSetObjectPermMask. By default it's off.
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OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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a clean interface for Sim broadcasts. Added SimBroadcast support to
ChatModule.
Removing all code from IRCBridgeModule dealing with agent/client directly.
Cleaning up ChatModule.
Polishing IRC messages, adding support for "/me" (both directions).
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don't do anything now.
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added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
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* Some will do cool things, some will make your scene explode dramatically if you're not careful.
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the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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no core developer supports it anyway.
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Add script to build LaunchSLClient.app on OS X.
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(it's already in the later revisions of libsecondlife but we hadn't picked it up.
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configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
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this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
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* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
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again from http://opensimulator.org/svn/opensim-libs/trunk
* Gracefully handles two asserts that were being pesky.
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