| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
| | |
| | |
| | | |
in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories
|
| | |
| | |
| | |
| | | |
Signed-off-by: Melanie <melanie@t-data.com>
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
|
| | |
| | |
| | |
| | | |
logging
|
| | | |
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
configuration of how many urls can be set up by llRequestURL()
Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
|
| |/ / |
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | | |
Robust.HG.ini
Thanks to Ai Austin for the spot.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
shape, etc.) by default in grid mode.
This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
|
| | | |
|
| | | |
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
arbitrary stats.
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module)
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
includes database region store migrations for mssql, mysql, sqlite
enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
|
| | |
| | |
| | |
| | | |
Setting to allow use of landmarks to override telehub routing. Default is off.
|
| | | |
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
Configuration value should be "sequence" instead of "sequential"
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | | |
"delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \ \
| |/ / |
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|