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* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-232-0/+0
| | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* Update mono addinsBlueWall2012-12-133-0/+0
| | | | Push a small fix for the mono addins
* Move setting to correct locations in iniBlueWall2012-12-122-26/+25
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* Replace Mono.Addins librariesBlueWall2012-12-113-0/+0
| | | | Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
* Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto2012-12-093-0/+0
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* Add back openjpeg dll for WindowsBlueWall2012-12-082-0/+0
| | | | May generate some error output during startup on Robust - ignore for now, will fix soon.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-071-0/+5
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| * Added missing config var in grided sims.Diva Canto2012-12-071-0/+5
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* | Merge branch 'master' into connector_pluginBlueWall2012-12-075-1/+1
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| * BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-064-0/+0
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| * fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon2012-12-061-1/+1
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| * BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-034-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
| * BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-014-0/+0
| | | | | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
| * BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-284-0/+0
| | | | | | | | SetInterpolationAngularVelocity.
* | Merge branch 'master' into connector_pluginBlueWall2012-11-265-21/+12
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| * BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-254-0/+0
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| * BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | | | | | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
* | Merge branch 'master' into connector_pluginBlueWall2012-11-2513-110/+164
|\ \ | |/ | | | | | | Conflicts: OpenSim/Server/Base/ServicesServerBase.cs
| * Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | | | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
| * Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)2012-11-231-0/+6
| | | | | | | | | | | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
| * BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-214-0/+0
| | | | | | | | block format changed.
| * BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
| | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| * Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-192-15/+22
| | | | | | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
| * BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams2012-11-184-0/+0
| | | | | | | | BulletSim libraries with code stripped of the obsolete code.
| * Replace old Prebuild.exe accidentally added back in f977291 with one built ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | | | | | without <copy> nant target generation and on mono 2.4.3
| * Replace previously updated Prebuild.exe with one built directly with mono 2.4.3Justin Clark-Casey (justincc)2012-11-141-0/+0
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| * Stop Prebuild from generating <copy> statements which unnecessarily copy ↵Justin Clark-Casey (justincc)2012-11-141-0/+0
| | | | | | | | | | | | | | | | | | | | files into bin/Debug or bin/Release nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39). Which makes nant time-consumingly copy these files when the aren't actually used. Tested removal of <copy> on both nant 0.91 and nant 0.92 Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
| * remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen2012-11-111-10/+0
| | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
| * One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-3/+0
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| * BulletSim: update the DLLs and SOsRobert Adams2012-11-064-0/+0
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| * BulletSim: update the DLLs and SOsRobert Adams2012-11-034-0/+0
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| * HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2012-11-023-72/+107
| | | | | | | | THESE.
| * Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)2012-11-021-1/+13
| | | | | | | | | | | | This allows a closed grid to delete asset types other than maptile remotely. Only operational if AllowRemoteDelete = true also. Defaults to false - do not enable if anybody other than you can make asset service requests.
| * Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)2012-11-011-0/+0
| | | | | | | | | | | | | | | | version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
| * refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-2/+2
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| * Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+2
| | | | | | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
| * tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-0/+8
| | | | | | | | default
| * Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xmlOren Hurvitz2012-10-251-6/+6
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| * BulletSim: update binaries with small change that insures that manual ↵Robert Adams2012-10-234-0/+0
| | | | | | | | position/rotation setting results in an update event.
* | Merge branch 'master' into connector_pluginBlueWall2012-10-206-2/+42
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| * Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)2012-10-201-0/+5
| | | | | | | | | | | | | | | | | | | | groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
| * Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams2012-10-194-0/+0
| | | | | | | | and fixes problem where BulletSim would crash on startup on 32 bit Linux.
| * Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-161-1/+5
| | | | | | | | | | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
| * BulletSim: update the DLLs and SOsRobert Adams2012-10-114-0/+0
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| * Updated Robust.HG.ini.example. Thanks Austin Tate.Diva Canto2012-10-111-1/+32
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* | Merge branch 'master' into connector_pluginBlueWall2012-10-191-0/+9
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| * av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus2012-10-091-0/+3
| | | | | | | | No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
| * Add config option to plant avatar where they are reducing avatar avatar ↵teravus2012-10-091-0/+6
| | | | | | | | 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.