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* Merge branch 'master' into careminsterMelanie2013-01-025-2/+3
|\ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-014-0/+0
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| | * BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-0/+0
| | | | | | | | | | | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
| | * BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-314-0/+0
| | | | | | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface.
| * | Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)2013-01-011-2/+3
| |/ | | | | | | in OpenSimDefaults.ini and the code.
* | Merge branch 'master' into careminsterMelanie2012-12-301-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | | | | | used by the code.
* | Merge branch 'master' into careminsterMelanie2012-12-263-2/+3
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| * * Update Example to include BulletSimN option and description.teravus2012-12-231-2/+3
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| * * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-232-0/+0
| | | | | | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* | Merge branch 'master' into careminsterMelanie2012-12-167-26/+35
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | | | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
| * Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | | | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
| * Update mono addinsBlueWall2012-12-133-0/+0
| | | | | | | | Push a small fix for the mono addins
| * Move setting to correct locations in iniBlueWall2012-12-122-26/+25
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| * Replace Mono.Addins librariesBlueWall2012-12-113-0/+0
| | | | | | | | Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
| * Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto2012-12-093-0/+0
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* | Merge branch 'master' into careminsterMelanie2012-12-096-0/+30
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| * Add back openjpeg dll for WindowsBlueWall2012-12-082-0/+0
| | | | | | | | May generate some error output during startup on Robust - ignore for now, will fix soon.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-12-071-0/+5
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| | * Added missing config var in grided sims.Diva Canto2012-12-071-0/+5
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| * | Merge branch 'master' into connector_pluginBlueWall2012-12-075-1/+1
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| * | Merge branch 'master' into connector_pluginBlueWall2012-11-265-21/+12
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| * \ \ Merge branch 'master' into connector_pluginBlueWall2012-11-2513-110/+164
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Server/Base/ServicesServerBase.cs
| * \ \ \ Merge branch 'master' into connector_pluginBlueWall2012-10-206-2/+42
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| * \ \ \ \ Merge branch 'master' into connector_pluginBlueWall2012-10-191-0/+9
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| * \ \ \ \ \ Merge branch 'master' into connector_pluginBlueWall2012-10-092-1/+21
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Server/ServerMain.cs
| * | | | | | | Added parts to manage repositories and plugin managementBlueWall2012-10-062-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is working - more testing to follow, then soem documentation
| * | | | | | | Remove duplicate filesBlueWall2012-10-032-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We are keeping these in bin/lib(32/64) now
| * | | | | | | Update Mono.AddinsBlueWall2012-10-033-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update Mono.Addins to latest - 3177b22e958c82bf2c5655ac3d4ef7ad25cc2588
| * | | | | | | Merge branch 'master' of /home/opensim/var/repo/opensim into modular_configBlueWall2012-10-034-0/+0
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| * | | | | | | | Add modular configuration for Robust connectorsBlueWall2012-10-032-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can provide modular ini for connectors... look for our configuration in the following places... 1) in the default ini/-inifile 2) in the named file (ConfigName) located in the configured directory (see Robust[.HG].ini [Start] section for ConfigDirectory) 3) in the repository named in the connector (ConfigURL) In this case, the file will be written into the configured directory with the specified See example connector/service @ https://github.com/BlueWall/SlipStream for testing.
* | | | | | | | | Merge branch 'master' into careminsterMelanie2012-12-075-1/+1
|\ \ \ \ \ \ \ \ \ | | |_|_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | | | | | | | BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2012-12-064-0/+0
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| * | | | | | | | fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon2012-12-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | exist.
* | | | | | | | | Merge branch 'master' into careminsterMelanie2012-12-044-0/+0
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
| * | | | | | | | BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-034-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
| * | | | | | | | BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2012-12-014-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
* | | | | | | | | Merge branch 'master' into careminsterMelanie2012-11-305-21/+12
|\ \ \ \ \ \ \ \ \ | |/ / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| * | | | | | | | BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2012-11-284-0/+0
| | |_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | SetInterpolationAngularVelocity.
| * | | | | | | BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2012-11-254-0/+0
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| * | | | | | | BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams2012-11-251-21/+12
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
* | | | | | | Merge branch 'master' into careminsterMelanie2012-11-251-2/+7
|\ \ \ \ \ \ \ | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
| * | | | | | Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)2012-11-231-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
| * | | | | | Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)2012-11-231-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
* | | | | | | Merge branch 'master' into careminsterMelanie2012-11-225-1/+2
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| * | | | | | BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams2012-11-214-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | block format changed.
| * | | | | | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
* | | | | | | Merge branch 'master' into careminsterMelanie2012-11-202-15/+22
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| * | | | | | Expose configuration options for the XmlRpcGridRouterBlueWall2012-11-192-15/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service