| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |\ |
|
| | |
| | |
| | |
| | |
| | | |
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
|
| | |
| | |
| | |
| | | |
Update BulletSim DLLs and SOs with simplier step function interface.
|
| |/
| |
| |
| | |
in OpenSimDefaults.ini and the code.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| | |
used by the code.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
|
| |
| |
| |
| | |
of, when debugging, the zillions of log lines verifying that each module is being added to each region.
|
| |
| |
| |
| |
| |
| |
| | |
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
|
| |
| |
| |
| | |
Push a small fix for the mono addins
|
| | |
|
| |
| |
| |
| | |
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
May generate some error output during startup on Robust - ignore for now, will fix soon.
|
| |\ |
|
| | | |
|
| |\ \
| | |/ |
|
| |\ \ |
|
| |\ \ \
| | | | |
| | | | |
| | | | |
| | | | | |
Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
|
| |\ \ \ \ |
|
| |\ \ \ \ \ |
|
| |\ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Conflicts:
OpenSim/Server/ServerMain.cs
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This is working - more testing to follow, then soem documentation
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
We are keeping these in bin/lib(32/64) now
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Update Mono.Addins to latest - 3177b22e958c82bf2c5655ac3d4ef7ad25cc2588
|
| |\ \ \ \ \ \ \ |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
We can provide modular ini for connectors...
look for our configuration in the following places...
1) in the default ini/-inifile
2) in the named file (ConfigName) located in the configured directory
(see Robust[.HG].ini [Start] section for ConfigDirectory)
3) in the repository named in the connector (ConfigURL)
In this case, the file will be written into the configured
directory with the specified
See example connector/service @ https://github.com/BlueWall/SlipStream
for testing.
|
|\ \ \ \ \ \ \ \ \
| | |_|_|_|_|_|_|/
| |/| | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
exist.
|
|\ \ \ \ \ \ \ \ \
| |/ / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
|
|\ \ \ \ \ \ \ \ \
| |/ / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Physics/Meshing/Meshmerizer.cs
|
| | |_|_|_|_|_|/
| |/| | | | | |
| | | | | | | |
| | | | | | | | |
SetInterpolationAngularVelocity.
|
| | | | | | | | |
|
| | |_|_|_|_|/
| |/| | | | |
| | | | | | |
| | | | | | | |
friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
|
|\ \ \ \ \ \ \
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
|
|\ \ \ \ \ \ \
| |/ / / / / / |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
block format changed.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
|
|\ \ \ \ \ \ \
| |/ / / / / / |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
|