| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
|
|
|
|
| |
as llSetObjectPermMask. By default it's off.
|
| |
|
|
|
|
|
|
|
|
| |
OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
|
| |
|
|
|
|
| |
however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
a clean interface for Sim broadcasts. Added SimBroadcast support to
ChatModule.
Removing all code from IRCBridgeModule dealing with agent/client directly.
Cleaning up ChatModule.
Polishing IRC messages, adding support for "/me" (both directions).
|
|
|
|
|
|
| |
don't do anything now.
|
| |
|
|
|
|
|
|
|
|
| |
added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
|
| |
|
| |
|
|
|
|
|
| |
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
|
| |
|
| |
|
|
|
|
|
|
| |
no core developer supports it anyway.
|
|
|
|
|
| |
Add script to build LaunchSLClient.app on OS X.
|
|
|
|
| |
(it's already in the later revisions of libsecondlife but we hadn't picked it up.
|
|
|
|
|
|
|
|
| |
configs. This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
|
|
|
|
|
|
|
|
| |
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
|
|
|
|
|
|
|
|
| |
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
|
|
|
|
|
|
|
| |
again from http://opensimulator.org/svn/opensim-libs/trunk
* Gracefully handles two asserts that were being pesky.
|
|
|
|
|
|
|
|
| |
cause a SVN revision to be saved every X minutes. (Default = 15)
* Added 'Autosave' options to OpenSim.ini.Example
* Added 'ImportOnStartup' option to OpenSim.ini.example
|
|
|
|
|
|
|
|
|
|
| |
* See OpenSim.ini.example settings for how to use
* Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim.
* Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list.
* It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files.
* Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
|
|
|
|
| |
Namely the apache portable runtime project. Under Apache 2.0 License.
|
|
|
|
|
|
| |
* Required for upcoming work on a specialised module.
* Added license file (LGPL) to ThirdPartyLicenses/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
ansgar and i have been working on an asterisk voice module that will allow
us to couple opensim with an asterisk VoIP gateway.
the patch below consists of
* AsteriskVoiceModule region module: alternative to the plain-vanilla
VoiceModule, will make XmlRpc calls out to an asterisk-opensim
frontend
* asterisk-opensim.py frontend, living in share/python/asterisk, takes
XmlRpc calls from the AsteriskVoiceModule
* account_update: to update/create a new SIP account (on
ProvisionVoiceAccountRequest)
* region_update: to update/create a new "region" conference call
(on ParcelVoiceInfo)
* a asterisk-opensim test client, living in share/python/asterisk, to
exercise astersik-opensim.py
this still does not give us voice in OpenSim, but it's another step on
this path...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
attached is a patch set that
* adds further robustness checks for the CreateUser and CreateRegion
XmlRpc
* fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
expectation IPEndPoint.Address is not sufficient for a comparision,
IPEndPoint.Address.Address (the long representation) does work
however.
* add [RemoteAdmin] section to OpenSim.ini.example
* fixes XML doc comments
good night,
dirk
|
|
|
|
|
|
|
|
| |
when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself. It will not cause any errors, if either one are not updated.
|
|
|
|
| |
where Region.XML files are stored. If not set, it will default to the usual location.
|
|
|
|
|
|
|
| |
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
|
|
|
|
|
|
| |
to reasonable levels
|
| |
|
|
|
|
|
|
|
|
|
| |
where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
|
|
|
|
|
| |
* Fixed some Tapers with Cylinders in the Meshmerizer
|
|
|
|
|
|
| |
of search capability to OpenSim in the form of a configurable
module.
|
| |
|
|
|
|
|
| |
* You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
|
| |
|
|
|
|
|
|
| |
where other data storage assemblies are.
|
|
|
|
|
|
|
| |
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
|
| |
|
| |
|
|
|
|
|
|
|
| |
needs to be updated still.
* Adding some XMPP stuff that's incomplete.
|