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2013-02-06minor: Add explanation of MaptileStaticUUID setting in Regions.ini.exampleJustin Clark-Casey (justincc)1-0/+4
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams2-0/+0
and, for the moment, default to 'off'.
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-14/+2
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams4-0/+0
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-04Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)1-15/+0
OpenSimDefaults.ini in previous commit 95883282
2013-02-02Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2-3/+18
tile has been set. Do more informative warn instead.
2013-01-30Add config option to Regions.ini for new maptile featureBlueWall1-0/+1
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams4-0/+0
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams4-0/+0
memory leak problem.
2013-01-24Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams3-1/+377
to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus2-0/+0
making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams4-0/+0
2013-01-23Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)2-13/+31
and OpenSim.ini.example. Default remains abort. This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) co-op should be more stable but this option is experimental. If moving from co-op to abort, existing script DLLs will need to be recompiled. This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus3-0/+14
BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-19IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen1-0/+11
OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-8/+0
and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams4-0/+0
Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams4-0/+0
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-0/+0
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2013-01-01Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)1-2/+3
in OpenSimDefaults.ini and the code.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams4-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-28BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams1-2/+2
used by the code.
2012-12-23* Update Example to include BulletSimN option and description.teravus1-2/+3
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2-0/+0
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-13Independently control logging for per region module loading. I just got sick ↵Robert Adams1-0/+6
of, when debugging, the zillions of log lines verifying that each module is being added to each region.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-0/+4
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13Update mono addinsBlueWall3-0/+0
Push a small fix for the mono addins
2012-12-12Move setting to correct locations in iniBlueWall2-26/+25
2012-12-11Replace Mono.Addins librariesBlueWall3-0/+0
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-09Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto3-0/+0
2012-12-08Add back openjpeg dll for WindowsBlueWall2-0/+0
May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-07Added missing config var in grided sims.Diva Canto1-0/+5
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams4-0/+0
2012-12-06fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon1-1/+1
exist.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams4-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams4-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams4-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams4-0/+0
2012-11-25BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams1-21/+12
friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
2012-11-23Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)1-2/+1
RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)1-0/+6
OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams4-0/+0
block format changed.
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-19Expose configuration options for the XmlRpcGridRouterBlueWall2-15/+22
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams4-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus93-12752/+5976
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-14Replace old Prebuild.exe accidentally added back in f977291 with one built ↵Justin Clark-Casey (justincc)1-0/+0
without <copy> nant target generation and on mono 2.4.3
2012-11-14Replace previously updated Prebuild.exe with one built directly with mono 2.4.3Justin Clark-Casey (justincc)1-0/+0
2012-11-14Stop Prebuild from generating <copy> statements which unnecessarily copy ↵Justin Clark-Casey (justincc)1-0/+0
files into bin/Debug or bin/Release nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39). Which makes nant time-consumingly copy these files when the aren't actually used. Tested removal of <copy> on both nant 0.91 and nant 0.92 Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.