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2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)9-140/+215
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-12uncomment Standalone config in OpenSim.ini.example.Justin Clark-Casey (justincc)1-1/+1
This is to make my life easier when creating releases. I think that it also gives a better story for anybody newly compiling from source.
2011-09-04Fixed BulletSim config files for Linux *.so libraries.Snoopy Pfeffer1-2/+2
2011-08-30also get "nant clean" to remove old .mdb from .exe and .dllJustin Clark-Casey (justincc)1-0/+0
2011-08-30Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ↵Justin Clark-Casey (justincc)1-0/+0
to leave the new config file
2011-08-30BulletSim: update values in OpenSimDefaults.ini to the same as defaults in ↵Robert Adams1-4/+4
the source.
2011-08-30BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams4-0/+0
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams4-1/+3
to hulls for physical objects.
2011-08-22minor: Add explanative text for the new currency parameter. Convert some ↵Justin Clark-Casey (justincc)3-16/+19
tabs to spaces
2011-08-19Get rid of HttpServer.dll to avoid confusion since we use ↵Justin Clark-Casey (justincc)1-0/+0
HttpServer_OpenSim.dll (patched version) instead
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams3-0/+0
2011-08-16Add terminating quotes to http addresses in [SimulatorFeatures] section of ↵Justin Clark-Casey (justincc)1-2/+2
OpenSim.ini.example. As per http://opensimulator.org/mantis/view.php?id=5638. Thanks DutchGlory.
2011-08-16Change the default standalone asset cache to be the Flotsam asset cache ↵Justin Clark-Casey (justincc)2-5/+7
(with memory caching not enabled). This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone. Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
2011-08-16minor: Add warning to OpenSim.ini.example about bullet plugins not working ↵Justin Clark-Casey (justincc)1-0/+1
right now, pending the new plugin
2011-08-14Added optional Login Service parameter "Currency" to be able to change the ↵Snoopy Pfeffer3-0/+6
currency name shown in the viewer.
2011-08-14WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer1-0/+3
timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams4-0/+42
value tuning
2011-08-03correct config comments mistakesJustin Clark-Casey (justincc)2-2/+1
2011-08-03Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2-0/+10
Default is disabled. You will need to explicitly enable to toy with this.
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)1-0/+33
Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
2011-07-30Make it clearer what the save_crashes setting in [Startup] actually does.Justin Clark-Casey (justincc)2-0/+6
2011-07-25BulletSim: Update dllsRobert Adams3-0/+0
2011-07-23Change default AllowScriptCrossings config setting to true.Justin Clark-Casey (justincc)2-5/+9
When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved. When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region). This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
2011-07-23Fixed serverside_object_permission default value conflictionMakopoppo1-2/+2
2011-07-23Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)12-538/+126
they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)12-126/+538
item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
2011-07-23Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)12-538/+126
files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams3-0/+0
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams4-0/+6
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake4-0/+6
Fix folding feet by using collision normals. Add constraint specification.
2011-07-21remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)1-0/+0
2011-07-21remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)1-0/+0
2011-07-21make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2-10/+10
2011-07-21minor: group all the map tile options togetherJustin Clark-Casey (justincc)2-15/+16
2011-07-21remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+4
2011-07-21minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)1-1/+1
2011-07-21make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2-3/+3
Don't know of a good reason not to do this, seems to work fine.
2011-07-12Add a warning to URI config in GridCommon.ini.example not to add a slash to ↵Justin Clark-Casey (justincc)1-18/+18
the end. Tidy up GridCommon.ini.example
2011-07-11Checkin 32 bit bulletsim shared library for Linux.Robert Adams5-0/+0
2011-07-07Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)1-1/+0
needs its own cap)
2011-07-04Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)1-1/+4
This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
2011-07-01Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)1-1/+1
user expectations. It also matches the default setting in the OpenSim.ini.example file
2011-06-30improve and tidy up some config file commentsJustin Clark-Casey (justincc)2-14/+20
2011-06-30minor: adjust some indentation and spacing in OpenSim.ini.example for ↵Justin Clark-Casey (justincc)1-19/+25
consistency
2011-06-28[PATCH] Changed Wind parameters default value in OpenSim.ini.exampleMakopoppo1-2/+2
according to implementation Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-27For an initial test, add 64 bit shared object bullet libraries built under ↵Justin Clark-Casey (justincc)4-0/+0
Linux. These are not yet hooked up. I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet.
2011-06-25Remove the now unused [cms] section from OpenSimDefaults.iniJustin Clark-Casey (justincc)1-5/+0
2011-06-24Optionally, don't delete previously compiled scripts on startupOren Hurvitz1-0/+6
2011-06-24Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2-3/+4
rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-20Initial BulletSim.dll commitRobert Adams1-0/+0