| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
existing ones may somehow been mutually inconsistent.
|
|
|
|
prior functionality.
Avination code wasn't designed for deep building.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SimulatorFPS: The actual optimal FPS of the simulator, un-fudged
SimulatorFPSFactor: The fudge factor that is applied to the stats sent to the viewer
SimulatorFPSWarnPercent: The percentage below which a lag meter should go to amber
SimulatorFPSCritPercent: The percentage below which a lag meter should go to red
To display the real values, a viewer would divide the reported FPS by the SimulatorFPSFactor and use that to calculate the percentage of SimulatorFPS. E.g. reported is 55fps, SimulatorFPSFactor is 5.0 and SimulatorFPS is 11.
|
|
Remove "currently unused" indicators for some parameters and add missing
"DestinationGuide" parameter in [GridServiceInfo] in
StandaloneCommon.ini.example as they do work for a standalone.
Regularize example URLs for externally provided web page and economy
helper information for uniformity. Correct mistake in reference to grid
wide DestinationGuide in override capability in OpenSim.ini.example.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
|
|
|
|
simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics.
|
|
1.0 (inactive), corresponding to current decision. rename MinFrameTime as FrameTime, change its value and ODE step time. Changed several related coments. (someone may need to translate them to proper english)
|
|
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
|
|
accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
|
|
|
|
|
|
will be updated later if all goes well
|
|
Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
|
|
teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
|
|
|
|
(restrictive by default) UNTESTED
|
|
|
|
of diferent setting for av_density for ubODE no longer needed
|
|
|
|
|
|
|
|
config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved.
|
|
|
|
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
|
|
Keep FlotsamAssetCache as default and pre-enabled asset cache module in
StandaloneCommon.ini./example to have common behaviour between grids and
standalones. Asset cache is needed to better support temporary assets
and texture drawing functions.
|
|
asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
|
|
|
|
standalone setups
Clarify what must be changed in initial .ini files to create a working
standalone setup now that [Const] variables are used. Fix separator used
in one of choice lists for [Const] BaseURL descriptor. Minor changes to
line spacing of some sections in StandaloneCommon.ini.example file for
layout regularity. Correction of a typo in comment.
Signed-off-by: Diva Canto <diva@metaverseink.com>
|
|
settings release mode VS 2015 community edition"
This reverts commit 4f8e18e31c75c31c833833ca7582938b1bb95804.
|
|
release mode VS 2015 community edition
|
|
Helpful comment for setting [const] section of OpenSim.ini to allow for
standalone. Correction to StandaloneCommon.ini.example as
[GridInfoServices] welcome parameter does work and is also useful for
standalones.
|
|
|
|
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
|
|
Robust now tells viewers what the maximum number of groups is. Viewers show this limit to the users, and enforce it.
The default is 42, which is what viewers had assumed was the maximum number before this update.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
|
|
Signed-off-by: Melanie Thielker <melanie@t-data.com>
|
|
to the FSAssets config.
|
|
|
|
additions for FSAssets with direct options in robust.ini example files instead.
As suggested by Orenh in mantis 7644, in the future it would be beneficial and less confusing to use only 1 of the 3 current config loaders.
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
|