| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
generation bullet physics plugin.
|
|
appropriate.
|
|
these were once connected with HttpServer.dll but are now unused.
|
|
The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
|
|
|
|
bit one in lib64
|
|
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
|
|
http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll
This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
|
|
one won't work either.
|
|
|
|
In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
|
|
This might be why it didn't work.
|
|
whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
|
|
database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
|
|
|
|
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
|
|
|
|
This means that uploaded meshes will get a physics (collision) mesh if uploaded with that option via a viewer.
|
|
you're doing to GridCommon.ini.example (was already in StandaloneCommon.ini.example)
|
|
work correctly, it was being ignored because of the case, this effects
OpenSim.ini.example and OpenSimDefaults.ini
|
|
care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
|
|
scene objects.
These can be run using the "nant torture" target. They are not part of "nant test" due to their long-run future nature.
Such tests are designed to do some testing of extreme situations and give some feedback on memory usage, etc.
However, data can be inconsistent due to different machine circumstances and virtual machine actions.
This area is under development.
|
|
http://opensimulator.org/mantis/view.php?id=2607
Signed-off-by: nebadon <michael@osgrid.org>
|
|
GridCommon.ini.example and from SRV_ProfileServerURI in [LoginService] in Robust.HG.ini.example
As per http://opensimulator.org/mantis/view.php?id=5852, confirmed by diva via aiaustin
|
|
opensim-libs). Change BSScene to use new interface.
|
|
collider rather than OPCODE."
This reverts commit 4eef6725f4116aa70de729b71d60636a7d0a68f5.
Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
|
|
The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
|
|
rather than OPCODE.
As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe
As before, the ODE revision used is r1755 - only the collider has changed.
Tests so far reveal little performance change.
However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list.
The previous libraries are temporarily in bin/Physics-previous-ode-libs
These can be copied back to bin if one wants to compare behaviour with the previous libraries.
|
|
adjustment commit.
Left in the method doc.
|
|
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
|
|
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
|
|
separator
|
|
Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
|
|
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.
Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
|
|
|
|
in line with all the other ones that are there
|
|
C5 is a collections library and can be found at http://www.itu.dk/research/c5/
This is used in the UDP texture (image) sending code.
|
|
[GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
|
|
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" />
</Files>
|
|
boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
|
|
|
|
This was both unused and an invalid jpeg2000 texture from way back in 2008
|
|
|
|
code
|
|
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
|