aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-10-26Fixed typo in a comment.Kevin Cozens1-1/+1
2017-10-26Added missing Allow line for osGetSimulatorMemoryKB.Kevin Cozens1-0/+1
2017-10-26Sorted the groups of Allow statements by alphabetical order.Kevin Cozens1-10/+10
2017-09-20BulletSim: update MacOS version of libBulletSim to latest version.Robert Adams2-0/+0
See Mantis 8232. Thanks Gavin Hird.
2017-09-17replace libomv saving a few op on vector * quaternionUbitUmarov1-0/+0
2017-09-04Fixed typos in comments in osslEnable.iniKevin Cozens1-2/+2
2017-09-03BulletSim; Update BulletSim.dll's and so's for raycast.Robert Adams4-0/+0
2017-08-31fix our name is OpenSimulator not OpenSimUbitUmarov1-0/+0
2017-08-31improve Prefer32bit configuration optionUbitUmarov1-0/+0
2017-08-31CSharp targets name still wrongUbitUmarov1-0/+0
2017-08-31fix a whitecode bug, add missing filesUbitUmarov1-0/+0
2017-08-30update Prebuild with WhiteCore versionUbitUmarov1-0/+0
2017-08-28update httpserverUbitUmarov2-0/+0
2017-08-21update ODE bins for windows to 0.13.3 ( old ode will now also have ↵UbitUmarov2-0/+0
stati/dynamic friction, cant avoid it
2017-08-18BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2-0/+0
2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
2017-08-17Replaced libomv dlls with newly compiled ones to solve crashes with ↵Diva Canto4-0/+0
pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11
2017-08-17BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2-0/+0
fixes. Thanks Gavin Hird.
2017-08-15update libode for MAC, thanks again Gavin HirdUbitUmarov2-0/+0
2017-08-14Update BulletSim with corrected collision computations.Robert Adams4-0/+0
A fix for Mantis 8010.
2017-08-09Update BulletSim with Bullet V2.86.Robert Adams4-0/+0
Should be no functional changes.
2017-08-05Remove profile from basic configurationKevin Cozens1-3/+0
2017-07-29upload ODE lib for linux. Plz keep previus version in case something goes ↵UbitUmarov2-0/+0
wrong. Thanks jakdaniels for the compilation
2017-07-27mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov1-1/+1
stated on ini files.
2017-07-22ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.iniUbitUmarov1-6/+8
2017-07-21fix a few EN typosUbitUmarov1-5/+5
2017-07-21ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov1-7/+24
experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
2017-07-15fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov1-6/+14
[Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
2017-07-13update libomv fixing EnUsCultureUbitUmarov7-39672/+0
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2-0/+0
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-03ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2-0/+0
football
2017-07-02update ode.dll ( windows)UbitUmarov2-0/+0
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov3-1/+0
2017-06-30do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov1-2/+2
of course still wrong LPS does not mean api function calls
2017-06-30put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov1-55/+61
even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-30update ode.dll (windoes only. need bins for others :( )UbitUmarov2-0/+0
2017-06-28put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov1-1/+1
2017-06-26add osGetNPCList()UbitUmarov1-0/+1
2017-06-26take a few more out of level checkUbitUmarov1-31/+30
2017-06-26update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov1-2/+15
but commented, just to be more visible
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov1-2/+3
LSL_Float x, LSL_Float y)
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov1-16/+21
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov1-1/+1
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov1-0/+1
2017-06-19 a defual can me comented outUbitUmarov1-1/+1
2017-06-16 framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov1-0/+2
catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-14 remove options about script compilers the got back somehow on defaults alsoUbitUmarov1-8/+0
2017-06-14 remove options about script compilers the got back somehowUbitUmarov1-11/+0
2017-06-13 remove excessive notion of paralelismUbitUmarov1-8/+0
2017-06-12 update Robust32.exe build filesUbitUmarov2-0/+0