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2013-03-14Add IG specific config.David Walter Seikel2-1/+301
2013-02-23No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2-7/+0
viewer, which is half done.
2013-02-12Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto1-0/+0
(from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
2013-01-01Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)1-2/+3
in OpenSimDefaults.ini and the code.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams4-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-28BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams1-2/+2
used by the code.
2012-12-23* Update Example to include BulletSimN option and description.teravus1-2/+3
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2-0/+0
of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-13Independently control logging for per region module loading. I just got sick ↵Robert Adams1-0/+6
of, when debugging, the zillions of log lines verifying that each module is being added to each region.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-0/+4
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13Update mono addinsBlueWall3-0/+0
Push a small fix for the mono addins
2012-12-12Move setting to correct locations in iniBlueWall2-26/+25
2012-12-11Replace Mono.Addins librariesBlueWall3-0/+0
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-09Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.Diva Canto3-0/+0
2012-12-08Add back openjpeg dll for WindowsBlueWall2-0/+0
May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-07Added missing config var in grided sims.Diva Canto1-0/+5
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams4-0/+0
2012-12-06fix openjpeg on 64 bit OSX we were pointing to a file taht did notnebadon1-1/+1
exist.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams4-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams4-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams4-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams4-0/+0
2012-11-25BulletSim: update OpenSimDefaults.ini with current default values for ↵Robert Adams1-21/+12
friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
2012-11-23Enable further client stack packet pooling by default by setting ↵Justin Clark-Casey (justincc)1-2/+1
RecycleBaseUDPPackets = true by default. This reduces base memory churn of every client connection, improving the garbage collection situation. The effect is a significant portion of base load (an avatar standing still on a completely blank island) but will probably still be swallowed up by other memory use on active regions. Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains in case a switch back is needed.
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of ↵Justin Clark-Casey (justincc)1-0/+6
OpenSim.ini. Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate. One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules, though these should be fixed as soon as practicable. Default is true, as has been the case historically.
2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams4-0/+0
block format changed.
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-19Expose configuration options for the XmlRpcGridRouterBlueWall2-15/+22
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams4-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-14Replace old Prebuild.exe accidentally added back in f977291 with one built ↵Justin Clark-Casey (justincc)1-0/+0
without <copy> nant target generation and on mono 2.4.3
2012-11-14Replace previously updated Prebuild.exe with one built directly with mono 2.4.3Justin Clark-Casey (justincc)1-0/+0
2012-11-14Stop Prebuild from generating <copy> statements which unnecessarily copy ↵Justin Clark-Casey (justincc)1-0/+0
files into bin/Debug or bin/Release nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39). Which makes nant time-consumingly copy these files when the aren't actually used. Tested removal of <copy> on both nant 0.91 and nant 0.92 Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
2012-11-11remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deletedPixelTomsen1-10/+0
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-10One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto1-3/+0
2012-11-06BulletSim: update the DLLs and SOsRobert Adams4-0/+0
2012-11-03BulletSim: update the DLLs and SOsRobert Adams4-0/+0
2012-11-02HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto3-72/+107
THESE.
2012-11-02Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)1-1/+13
This allows a closed grid to delete asset types other than maptile remotely. Only operational if AllowRemoteDelete = true also. Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-01Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit ↵Justin Clark-Casey (justincc)1-0/+0
version from libopenmetaverse commit 3731ee4 This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries. However, the reverse is also true. If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-2/+2
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv1-3/+2
another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv1-0/+8
default
2012-10-25Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xmlOren Hurvitz1-6/+6
2012-10-23BulletSim: update binaries with small change that insures that manual ↵Robert Adams4-0/+0
position/rotation setting results in an update event.
2012-10-20Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc ↵Justin Clark-Casey (justincc)1-0/+5
groups. This retrieves and caches information from the PresenceService to only send messages to online users. This is reported to much improve performance for large groups where most users are offline. Cache is 20 seconds to balance requests against users not receiving messages until cache updates. This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service. However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-19Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams4-0/+0
and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-16Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)1-1/+5
UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
2012-10-11BulletSim: update the DLLs and SOsRobert Adams4-0/+0
2012-10-11Updated Robust.HG.ini.example. Thanks Austin Tate.Diva Canto1-1/+32