| Commit message (Collapse) | Author | Age | Files | Lines |
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
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Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
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DLLs and SOs for setting same.
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and, for the moment, default to 'off'.
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that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
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memory leak problem.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
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Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
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Update BulletSim DLLs and SOs with simplier step function interface.
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static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
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DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
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SetInterpolationAngularVelocity.
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block format changed.
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BulletSim libraries with code stripped of the obsolete code.
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version from libopenmetaverse commit 3731ee4
This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
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position/rotation setting results in an update event.
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and fixes problem where BulletSim would crash on startup on 32 bit Linux.
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time using lkalif's linux libraries built against a much earlier libc (2.7)
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This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
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Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
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manifested itself on Linux.
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around at altitudes less than 25m.
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This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
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multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
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trying to find a corrupted memory problem. Update DLL and SO.
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not rebuild the physics mesh. Update the DLLs and SOs to latest version.
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