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2012-08-15BulletSim: update DLLs and SOsRobert Adams2-0/+0
2012-08-10BulletSim: actually update the DLLs and SOsRobert Adams2-0/+0
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2-0/+0
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-0/+0
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-04 update ode.dll for windows so both 32b and 64b are now version 0.12 (32bUbitUmarov1-0/+0
is just a rebuild)
2012-08-03BulletSim: update DLLs and SOsRobert Adams2-0/+0
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2-0/+0
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2-0/+0
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2-0/+0
2012-07-25BulletSim: update BulletSim DLLs and SOsRobert Adams2-0/+0
2012-07-23BulletSim: update BulletSim.dlls and so'sRobert Adams2-0/+0
2012-07-20Update BulletSim DLLs and SOsRobert Adams1-0/+0
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2-0/+0
attempting to fix a mono compile error.
2012-07-06BulletSim: update the binaries to the current sourcesRobert Adams2-0/+0
2012-03-28BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams2-0/+0
files in the lib32 and lib64 directories as needed.
2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams2-0/+0
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams2-0/+0
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams2-0/+0
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2-0/+0
the new lib32 and lib64 binary directories
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams2-0/+0
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams2-0/+0
the new lib32 and lib64 binary directories
2012-02-25Move libopenjpeg native libraries into lib32 and lib64 as appropriate.Justin Clark-Casey (justincc)2-0/+0
2012-02-25Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as ↵Justin Clark-Casey (justincc)4-0/+0
appropriate.
2012-02-21Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)1-0/+0
bit one in lib64
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)1-0/+0
http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)1-0/+0
one won't work either.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-0/+0
2012-02-18Actually add the Windows 64-bit ode.dll file.Justin Clark-Casey (justincc)1-0/+0
This might be why it didn't work.