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2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams1-0/+0
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams1-0/+0
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-02-21Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)1-0/+0
bit one in lib64
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams1-0/+0
opensim-libs). Change BSScene to use new interface.
2011-08-30BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams1-0/+0
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-0/+0
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+0
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-0/+0
value tuning
2011-07-25BulletSim: Update dllsRobert Adams1-0/+0
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-0/+0
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-0/+0
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-0/+0
Fix folding feet by using collision normals. Add constraint specification.