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2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams1-0/+0
block format changed.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams1-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-0/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-06BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-11-03BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-23BulletSim: update binaries with small change that insures that manual ↵Robert Adams1-0/+0
position/rotation setting results in an update event.
2012-10-19Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams1-0/+0
and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-11BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-02BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams1-0/+0
2012-09-28BulletSim: update SOs and DLLsRobert Adams1-0/+0
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-0/+0
2012-09-07BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-08-31BulletSim: update the SOs and DLLsRobert Adams1-0/+0
2012-08-21BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams1-0/+0
manifested itself on Linux.
2012-08-15BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams1-0/+0
around at altitudes less than 25m.
2012-08-15BulletSim: update DLLs and SOsRobert Adams1-0/+0
2012-08-10BulletSim: actually update the DLLs and SOsRobert Adams1-0/+0
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-0/+0
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams1-0/+0
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03BulletSim: update DLLs and SOsRobert Adams1-0/+0
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams1-0/+0
trying to find a corrupted memory problem. Update DLL and SO.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams1-0/+0
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams1-0/+0
2012-07-25BulletSim: update BulletSim DLLs and SOsRobert Adams1-0/+0
2012-07-23BulletSim: update BulletSim.dlls and so'sRobert Adams1-0/+0
2012-07-20Update BulletSim DLLs and SOsRobert Adams1-0/+0
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams1-0/+0
attempting to fix a mono compile error.
2012-07-06BulletSim: update the binaries to the current sourcesRobert Adams1-0/+0
2012-03-28BulletSim: update 64 bit libraries and change Linux configuration to use the ↵Robert Adams1-0/+0
files in the lib32 and lib64 directories as needed.
2012-03-26BulletSim: update BulletSim binaries and configuration fixing a crash which ↵Robert Adams1-0/+0
happens when there are more than a few hundred physical objects.
2012-03-26BulletSim: update BulletSim.dll and libBulletSim.so with latest versionsRobert Adams1-0/+0
2012-03-23BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-23BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-03-21BulletSim: add updated (but not working) BulletSim dllsRobert Adams1-0/+0
2012-03-21BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵Robert Adams1-0/+0
the new lib32 and lib64 binary directories
2012-02-21Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)1-0/+0
bit one in lib64
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+0
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-01-25Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams1-0/+0
opensim-libs). Change BSScene to use new interface.
2011-08-30BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams1-0/+0
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams1-0/+0
to hulls for physical objects.
2011-08-18BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams1-0/+0
2011-08-05BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams1-0/+0
value tuning
2011-07-25BulletSim: Update dllsRobert Adams1-0/+0
2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams1-0/+0
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams1-0/+0
Fix folding feet by using collision normals. Add constraint specification.
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake1-0/+0
Fix folding feet by using collision normals. Add constraint specification.