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* Remove useless executable bit that Windows adds.onefang2020-09-099-0/+0
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* mantis 8624: replace native code libs for Mac by ones signed by Geir ↵UbitUmarov2019-11-052-0/+0
| | | | Nøklebye (Gavin Hird). Ths again Gavin
* Merge branch 'master' into httptestsUbitUmarov2017-10-011-0/+0
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| * BulletSim: update MacOS version of libBulletSim to latest version.Robert Adams2017-09-201-0/+0
| | | | | | | | | | See Mantis 8232. Thanks Gavin Hird.
* | Merge branch 'master' into httptestsUbitUmarov2017-09-052-0/+0
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| * BulletSim; Update BulletSim.dll's and so's for raycast.Robert Adams2017-09-032-0/+0
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* | update ODE bins for windows to 0.13.3 ( old ode will now also have ↵UbitUmarov2017-08-211-0/+0
|/ | | | stati/dynamic friction, cant avoid it
* BulletSim: Update macOS version of BulletSim with the actual BulletRobert Adams2017-08-181-0/+0
| | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird.
* BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-171-0/+0
| | | | | | fixes. Thanks Gavin Hird.
* Merge branch 'master' into BulletSim2017Robert Adams2017-08-151-0/+0
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| * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-151-0/+0
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* | Update BulletSim with corrected collision computations.Robert Adams2017-08-142-0/+0
| | | | | | | | A fix for Mantis 8010.
* | Update BulletSim with Bullet V2.86.Robert Adams2017-08-092-0/+0
|/ | | | Should be no functional changes.
* upload ODE lib for linux. Plz keep previus version in case something goes ↵UbitUmarov2017-07-291-0/+0
| | | | wrong. Thanks jakdaniels for the compilation
* ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-071-0/+0
| | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
* ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-031-0/+0
| | | | football
* update ode.dll ( windows)UbitUmarov2017-07-021-0/+0
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* a few changes to ubOde avatar collisionsUbitUmarov2017-07-011-0/+0
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* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-301-0/+0
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* Update macOS version of libode to 0.13.2. The library is build as a fat ↵Geir Nøklebye2017-05-251-0/+0
| | | | | | library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* mantis 8780 replace ode bins for linux with ones compiled against older ↵UbitUmarov2017-05-241-0/+0
| | | | Glibc, Thanks Jak
* update ode binaries for windowsUbitUmarov2017-04-211-0/+0
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* update ode binaries for linux; add a minimal velocity for bounceMichael Cerquoni2017-04-191-0/+0
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* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+0
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* update ubODE for Linux x86 and x86_64 to include lasted ODE 0.13.2Michael Cerquoni2017-04-191-0/+0
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* update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov2017-04-181-0/+0
| | | | opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
* update ode binaries for windowsUbitUmarov2017-04-141-0/+0
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* update ode.dll for windows. Other platforms need fo be compiled from ↵UbitUmarov2017-04-121-0/+0
| | | | opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
* update libode for mac osX. Thanks Gavin Hird (mantis 7781)UbitUmarov2016-08-041-0/+0
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* ODE lib: update the lib for linux 32bit and 64bit, this time without debug ↵UbitUmarov2015-12-261-0/+0
| | | | info. Thnx again Dan. (keep older close in case this fails
* ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ↵UbitUmarov2015-12-261-0/+0
| | | | this fails
* ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov2015-12-251-0/+0
| | | | side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
* update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵UbitUmarov2015-10-201-0/+0
| | | | will be updated later if all goes well
* bad merge?UbitUmarov2015-09-012-0/+0
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| * Merge branch 'master' into careminsterMelanie2013-11-082-0/+0
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * \ Merge branch 'master' into careminsterMelanie2013-11-033-0/+0
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-10-042-0/+0
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ Merge branch 'master' into careminsterMelanie2013-05-302-0/+0
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-05-242-0/+0
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-04-252-0/+0
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| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-04-103-0/+0
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLAssetData.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-04-022-0/+0
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-222-0/+0
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| * \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-132-0/+0
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| * \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-102-0/+0
| |\ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations
| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-062-0/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-312-0/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-242-0/+0
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-162-0/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-102-0/+0
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs