Commit message (Collapse) | Author | Files | Lines | ||
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2017-09-20 | BulletSim: update MacOS version of libBulletSim to latest version. | Robert Adams | 1 | -0/+0 | |
See Mantis 8232. Thanks Gavin Hird. | |||||
2017-09-03 | BulletSim; Update BulletSim.dll's and so's for raycast. | Robert Adams | 2 | -0/+0 | |
2017-08-21 | update ODE bins for windows to 0.13.3 ( old ode will now also have ↵ | UbitUmarov | 1 | -0/+0 | |
stati/dynamic friction, cant avoid it | |||||
2017-08-18 | BulletSim: Update macOS version of BulletSim with the actual Bullet | Robert Adams | 1 | -0/+0 | |
2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird. | |||||
2017-08-17 | BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵ | Robert Adams | 1 | -0/+0 | |
fixes. Thanks Gavin Hird. | |||||
2017-08-15 | update libode for MAC, thanks again Gavin Hird | UbitUmarov | 1 | -0/+0 | |
2017-08-14 | Update BulletSim with corrected collision computations. | Robert Adams | 2 | -0/+0 | |
A fix for Mantis 8010. | |||||
2017-08-09 | Update BulletSim with Bullet V2.86. | Robert Adams | 2 | -0/+0 | |
Should be no functional changes. | |||||
2017-07-29 | upload ODE lib for linux. Plz keep previus version in case something goes ↵ | UbitUmarov | 1 | -0/+0 | |
wrong. Thanks jakdaniels for the compilation | |||||
2017-07-07 | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 1 | -0/+0 | |
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | |||||
2017-07-03 | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 1 | -0/+0 | |
football | |||||
2017-07-02 | update ode.dll ( windows) | UbitUmarov | 1 | -0/+0 | |
2017-07-01 | a few changes to ubOde avatar collisions | UbitUmarov | 1 | -0/+0 | |
2017-06-30 | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 1 | -0/+0 | |
2017-05-25 | Update macOS version of libode to 0.13.2. The library is build as a fat ↵ | Geir Nøklebye | 1 | -0/+0 | |
library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | |||||
2017-05-24 | mantis 8780 replace ode bins for linux with ones compiled against older ↵ | UbitUmarov | 1 | -0/+0 | |
Glibc, Thanks Jak | |||||
2017-04-21 | update ode binaries for windows | UbitUmarov | 1 | -0/+0 | |
2017-04-19 | update ode binaries for linux; add a minimal velocity for bounce | Michael Cerquoni | 1 | -0/+0 | |
2017-04-20 | update ode binaries for windows; add a minimal velocity for bounce | UbitUmarov | 1 | -0/+0 | |
2017-04-19 | update ubODE for Linux x86 and x86_64 to include lasted ODE 0.13.2 | Michael Cerquoni | 1 | -0/+0 | |
2017-04-18 | update ODE binaries for windows. Other platforms need to compile from ↵ | UbitUmarov | 1 | -0/+0 | |
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that | |||||
2017-04-14 | update ode binaries for windows | UbitUmarov | 1 | -0/+0 | |
2017-04-12 | update ode.dll for windows. Other platforms need fo be compiled from ↵ | UbitUmarov | 1 | -0/+0 | |
opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong. | |||||
2016-08-04 | update libode for mac osX. Thanks Gavin Hird (mantis 7781) | UbitUmarov | 1 | -0/+0 | |
2015-12-26 | ODE lib: update the lib for linux 32bit and 64bit, this time without debug ↵ | UbitUmarov | 1 | -0/+0 | |
info. Thnx again Dan. (keep older close in case this fails | |||||
2015-12-26 | ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ↵ | UbitUmarov | 1 | -0/+0 | |
this fails | |||||
2015-12-25 | ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵ | UbitUmarov | 1 | -0/+0 | |
side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know | |||||
2015-10-20 | update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵ | UbitUmarov | 1 | -0/+0 | |
will be updated later if all goes well | |||||
2015-02-21 | BulletSim: update the OSX BulletSim binary to the latest sources in | Robert Adams | 1 | -0/+0 | |
opensim-libs. | |||||
2015-02-13 | BulletSim: bring the BulletSim dll's and so's up to date with | Robert Adams | 2 | -0/+0 | |
the sources in the 'libs' source repository. No functional changes. | |||||
2015-01-25 | BulletSim: update DLLs, SOs, and dylib with latest versions. | Robert Adams | 3 | -0/+0 | |
The dylib update is a new version that doesn't leak memory. | |||||
2015-01-04 | BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages. | Robert Adams | 2 | -0/+0 | |
2014-11-30 | BulletSim: update BulletSim DLLs and SOs. | Robert Adams | 2 | -0/+0 | |
Hopefully fix problem of multiple physical meshes crashing Windows simulators. | |||||
2014-08-18 | BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82 | Robert Adams | 2 | -0/+0 | |
2013-10-26 | BulletSim: restore collision flags when clear collision cache. | Robert Adams | 2 | -0/+0 | |
THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead. | |||||
2013-10-19 | BulletSim: update SOs and DLLs with version that enables compressed | Robert Adams | 2 | -0/+0 | |
AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular. | |||||
2013-10-18 | BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API. | Robert Adams | 1 | -0/+0 | |
2013-09-12 | BulletSim: update DLLs and SOs to disable Bullet's internal profiling. | Robert Adams | 2 | -0/+0 | |
This was accidentily left on. This version should make performance better and fix the memory leak. | |||||
2013-09-11 | BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls | Robert Adams | 2 | -0/+0 | |
and constraint debugging messages. | |||||
2013-09-11 | BulletSim: update DLLs and SOs for spring parameters and constraint | Robert Adams | 2 | -0/+0 | |
debugging dump code. | |||||
2013-09-11 | BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵ | Robert Adams | 2 | -0/+0 | |
and with BulletSim implementing more of the constraint types and parameter settings. | |||||
2013-05-26 | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 2 | -0/+0 | |
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable. | |||||
2013-05-21 | BulletSim: update DLLs and SOs with version containing gImpact code. | Robert Adams | 2 | -0/+0 | |
2013-04-24 | BulletSim: version of libBulletSim.so for 32 bit systems that doesn't | Robert Adams | 1 | -0/+0 | |
crash on startup. Doesn't yet solve the new glibcxx dependencies. | |||||
2013-04-24 | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2 | -0/+0 | |
glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes. | |||||
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2 | -0/+0 | |
totally debugged. Updated DLLs and SOs with more debugged HACD library code. | |||||
2013-04-08 | BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim | Robert Adams | 1 | -0/+0 | |
on a Mac to the CONTRIBUTORS file. | |||||
2013-04-01 | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 2 | -0/+0 | |
mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code. | |||||
2013-02-17 | BulletSim: add calls for creating all the different Bullet constraint types. | Robert Adams | 2 | -0/+0 | |
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet. | |||||
2013-02-12 | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2 | -0/+0 | |
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change). |