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2017-04-21 update ode binaries for windowsUbitUmarov1-0/+0
2017-04-19update ode binaries for linux; add a minimal velocity for bounceMichael Cerquoni1-0/+0
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+0
2017-04-19update ubODE for Linux x86 and x86_64 to include lasted ODE 0.13.2Michael Cerquoni1-0/+0
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-0/+0
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-14update ode binaries for windowsUbitUmarov1-0/+0
2017-04-12 update ode.dll for windows. Other platforms need fo be compiled from ↵UbitUmarov1-0/+0
opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
2016-08-04update libode for mac osX. Thanks Gavin Hird (mantis 7781)UbitUmarov1-0/+0
2015-12-26ODE lib: update the lib for linux 32bit and 64bit, this time without debug ↵UbitUmarov1-0/+0
info. Thnx again Dan. (keep older close in case this fails
2015-12-26ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ↵UbitUmarov1-0/+0
this fails
2015-12-25ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov1-0/+0
side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
2015-10-20update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵UbitUmarov1-0/+0
will be updated later if all goes well
2015-02-21BulletSim: update the OSX BulletSim binary to the latest sources inRobert Adams1-0/+0
opensim-libs.
2015-02-13BulletSim: bring the BulletSim dll's and so's up to date withRobert Adams2-0/+0
the sources in the 'libs' source repository. No functional changes.
2015-01-25BulletSim: update DLLs, SOs, and dylib with latest versions.Robert Adams3-0/+0
The dylib update is a new version that doesn't leak memory.
2015-01-04BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages.Robert Adams2-0/+0
2014-11-30BulletSim: update BulletSim DLLs and SOs.Robert Adams2-0/+0
Hopefully fix problem of multiple physical meshes crashing Windows simulators.
2014-08-18BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82Robert Adams2-0/+0
2013-10-26BulletSim: restore collision flags when clear collision cache.Robert Adams2-0/+0
THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead.
2013-10-19BulletSim: update SOs and DLLs with version that enables compressedRobert Adams2-0/+0
AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
2013-10-18BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.Robert Adams1-0/+0
2013-09-12BulletSim: update DLLs and SOs to disable Bullet's internal profiling.Robert Adams2-0/+0
This was accidentily left on. This version should make performance better and fix the memory leak.
2013-09-11BulletSim: update DLLs and SOs with ClearCollisionCache inteface callsRobert Adams2-0/+0
and constraint debugging messages.
2013-09-11BulletSim: update DLLs and SOs for spring parameters and constraintRobert Adams2-0/+0
debugging dump code.
2013-09-11BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵Robert Adams2-0/+0
and with BulletSim implementing more of the constraint types and parameter settings.
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2-0/+0
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
2013-05-21BulletSim: update DLLs and SOs with version containing gImpact code.Robert Adams2-0/+0
2013-04-24BulletSim: version of libBulletSim.so for 32 bit systems that doesn'tRobert Adams1-0/+0
crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2-0/+0
glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2-0/+0
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-08BulletSim: Add dylib for BulletSim and add he who figured out building BulletSimRobert Adams1-0/+0
on a Mac to the CONTRIBUTORS file.
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2-0/+0
mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2-0/+0
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams2-0/+0
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2-0/+0
DLLs and SOs for setting same.
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-0/+0
and, for the moment, default to 'off'.
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2-0/+0
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2-0/+0
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2-0/+0
memory leak problem.
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-0/+0
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2-0/+0
Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams2-0/+0
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2-0/+0
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams2-0/+0
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams2-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams2-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams2-0/+0