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2017-08-21update ODE bins for windows to 0.13.3 ( old ode will now also have ↵UbitUmarov1-0/+0
stati/dynamic friction, cant avoid it
2017-07-07ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov1-0/+0
update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-03ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov1-0/+0
football
2017-07-02update ode.dll ( windows)UbitUmarov1-0/+0
2017-07-01 a few changes to ubOde avatar collisionsUbitUmarov1-0/+0
2017-06-30update ode.dll (windoes only. need bins for others :( )UbitUmarov1-0/+0
2017-04-21 update ode binaries for windowsUbitUmarov1-0/+0
2017-04-20 update ode binaries for windows; add a minimal velocity for bounceUbitUmarov1-0/+0
2017-04-18 update ODE binaries for windows. Other platforms need to compile from ↵UbitUmarov1-0/+0
opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-14update ode binaries for windowsUbitUmarov1-0/+0
2017-04-12 update ode.dll for windows. Other platforms need fo be compiled from ↵UbitUmarov1-0/+0
opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
2015-12-25ODE lib change: fix capsule - mesh faces double side collisions. Do double ↵UbitUmarov1-0/+0
side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
2015-10-20update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵UbitUmarov1-0/+0
will be updated later if all goes well
2012-08-04 update ode.dll for windows so both 32b and 64b are now version 0.12 (32bUbitUmarov1-0/+0
is just a rebuild)
2012-07-10 changed ODE lib for win32 to version 0.12UbitUmarov1-0/+0
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)1-0/+0
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
2012-01-20Revert "Change linux, windows and mac ODE libraries to use the GIMPACT ↵Justin Clark-Casey (justincc)1-0/+0
collider rather than OPCODE." This reverts commit 4eef6725f4116aa70de729b71d60636a7d0a68f5. Reverting for now since this fails with "terminate called after throwing an instance of 'std::bad_alloc'" on Wright Plaza instances.
2012-01-17Change linux, windows and mac ODE libraries to use the GIMPACT collider ↵Justin Clark-Casey (justincc)1-0/+0
rather than OPCODE. As discussed on the opensim-dev mailing list, this is to avoid a demonstrated ODE collider segfault when stress-testing a simulator running more than one region using the bundled pCampbot.exe As before, the ODE revision used is r1755 - only the collider has changed. Tests so far reveal little performance change. However, if noticeable issues do arise, please report on mantis and/or the opensim-dev mailing list. The previous libraries are temporarily in bin/Physics-previous-ode-libs These can be copied back to bin if one wants to compare behaviour with the previous libraries.
2011-04-27add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)1-0/+0
using git or untarring releases under cygwin on windows Mono doesn't care if the
2010-12-15replace ode.dll with one built without asserts turned onjustincc1-0/+0
2010-12-09Update ode.dll to r1755justincc1-0/+0
2010-12-09Update ode.dll to r1754justincc1-0/+0
2008-10-12* This updates ODE to the most up-to-date version as of today. 1558Teravus Ovares1-0/+0
* Mac users, pray to chi11ken to make you a .dylib version * This is semi-tuned and post teravus hack. (Though I didn't apply the terrain pitting fix hack. I'm still deciding if it's necessary as there was a lot of work over the past several months on the heightfield collider. * Please use '--enable-shared --disable-demos --disable-asserts' if you are building your own libode in the configure step. Asserts are pretty much useless for use with .NET * This also updates ODE.NET as, there were some API changes in May that were just added to ODE.NET today.
2008-06-20* Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares1-0/+0
* Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
2008-04-22* ODE Update! If you roll your own, make sure to download the lib source ↵Teravus Ovares1-0/+0
again from http://opensimulator.org/svn/opensim-libs/trunk * Gracefully handles two asserts that were being pesky.
2008-04-05* ODE Library hackery.Teravus Ovares1-0/+0
* You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
2008-04-02* Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares1-0/+0
needs to be updated still. * Adding some XMPP stuff that's incomplete.
2008-03-29* Updating ODE Libraries to release / dNODEBUGTeravus Ovares1-0/+0
* If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines * The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
2008-02-13* Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares1-0/+0
(though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
2008-01-30* Experimental ODE Update to make ODE more stableTeravus Ovares1-0/+0
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-0/+0
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-0/+0
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-05New ode.dll from Teravus.MW1-0/+0
2007-11-05teravus debugging patched ode.dll, windowsdan miller1-0/+0
2007-10-24ode.dll with dnorm4 exception bypassed (windows)dan miller1-0/+0
2007-10-19windows: ODE binaries and build patchesdan miller1-0/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-0/+0
2007-10-06this ode.dll should fix problems with windows server 2003, and perhaps other ↵dan miller1-0/+0
windows systems
2007-07-11* Wiping trunk in prep for SugiliteAdam Frisby1-0/+0
2007-06-08*Added libraries to binmingchen1-0/+0
2007-03-30Done some fixes to the ODE plugin, but its still not working correctly, ↵MW1-0/+0
believe that the terrain is rotated /placed wrongly.