Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 2012-07-20 | 1 | -0/+0 |
| | | | | attempting to fix a mono compile error. | ||||
* | BulletSim: update the binaries to the current sources | Robert Adams | 2012-07-06 | 1 | -0/+0 |
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* | BulletSim: update 64 bit libraries and change Linux configuration to use the ↵ | Robert Adams | 2012-03-28 | 1 | -0/+0 |
| | | | | files in the lib32 and lib64 directories as needed. | ||||
* | BulletSim: update BulletSim binaries and configuration fixing a crash which ↵ | Robert Adams | 2012-03-26 | 1 | -0/+0 |
| | | | | happens when there are more than a few hundred physical objects. | ||||
* | BulletSim: update BulletSim.dll and libBulletSim.so with latest versions | Robert Adams | 2012-03-26 | 1 | -0/+0 |
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* | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 2012-03-23 | 1 | -0/+0 |
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* | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 2012-03-23 | 1 | -0/+0 |
| | | | | the new lib32 and lib64 binary directories | ||||
* | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+0 |
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. |