Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-15 | BulletSim: update DLLs and SOs and remove some debugging code. | Robert Adams | 1 | -0/+0 | |
2012-09-07 | BulletSim: update the DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-08-31 | BulletSim: update the SOs and DLLs | Robert Adams | 1 | -0/+0 | |
2012-08-21 | BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵ | Robert Adams | 1 | -0/+0 | |
manifested itself on Linux. | |||||
2012-08-15 | BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵ | Robert Adams | 1 | -0/+0 | |
around at altitudes less than 25m. | |||||
2012-08-15 | BulletSim: update DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-08-10 | BulletSim: actually update the DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 1 | -0/+0 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 1 | -0/+0 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-03 | BulletSim: update DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 1 | -0/+0 | |
trying to find a corrupted memory problem. Update DLL and SO. | |||||
2012-08-02 | i local libs commit | ubit | 1 | -0/+0 | |
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 1 | -0/+0 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: update the DLLs and SOs. This fixes the exception on shutdown | Robert Adams | 1 | -0/+0 | |
2012-07-25 | BulletSim: update BulletSim DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-07-23 | BulletSim: update BulletSim.dlls and so's | Robert Adams | 1 | -0/+0 | |
2012-07-20 | Update BulletSim DLLs and SOs | Robert Adams | 1 | -0/+0 | |
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 1 | -0/+0 | |
attempting to fix a mono compile error. | |||||
2012-07-06 | BulletSim: update the binaries to the current sources | Robert Adams | 1 | -0/+0 | |
2012-03-28 | BulletSim: update 64 bit libraries and change Linux configuration to use the ↵ | Robert Adams | 1 | -0/+0 | |
files in the lib32 and lib64 directories as needed. | |||||
2012-03-26 | BulletSim: update BulletSim binaries and configuration fixing a crash which ↵ | Robert Adams | 1 | -0/+0 | |
happens when there are more than a few hundred physical objects. | |||||
2012-03-26 | BulletSim: update BulletSim.dll and libBulletSim.so with latest versions | Robert Adams | 1 | -0/+0 | |
2012-03-23 | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 1 | -0/+0 | |
2012-03-23 | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 1 | -0/+0 | |
the new lib32 and lib64 binary directories | |||||
2012-03-21 | BulletSim: add updated (but not working) BulletSim dlls | Robert Adams | 1 | -0/+0 | |
2012-03-21 | BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to ↵ | Robert Adams | 1 | -0/+0 | |
the new lib32 and lib64 binary directories | |||||
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+0 | |
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert. | |||||
2012-01-25 | Update BulletSim.dll with some interface changes and tuning (see ↵ | Robert Adams | 1 | -0/+0 | |
opensim-libs). Change BSScene to use new interface. | |||||
2011-08-30 | BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read. | Robert Adams | 1 | -0/+0 | |
2011-08-26 | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 1 | -0/+0 | |
to hulls for physical objects. | |||||
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -0/+0 | |
2011-08-05 | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 1 | -0/+0 | |
value tuning | |||||
2011-07-25 | BulletSim: Update dlls | Robert Adams | 1 | -0/+0 | |
2011-07-22 | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 1 | -0/+0 | |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 1 | -0/+0 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 1 | -0/+0 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-06-20 | Initial BulletSim.dll commit | Robert Adams | 1 | -0/+0 | |