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2015-02-13BulletSim: bring the BulletSim dll's and so's up to date withRobert Adams1-0/+0
the sources in the 'libs' source repository. No functional changes.
2015-01-25BulletSim: update DLLs, SOs, and dylib with latest versions.Robert Adams1-0/+0
The dylib update is a new version that doesn't leak memory.
2015-01-04BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages.Robert Adams1-0/+0
2014-11-30BulletSim: update BulletSim DLLs and SOs.Robert Adams1-0/+0
Hopefully fix problem of multiple physical meshes crashing Windows simulators.
2014-08-18BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82Robert Adams1-0/+0
2013-10-26BulletSim: restore collision flags when clear collision cache.Robert Adams1-0/+0
THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead.
2013-10-19BulletSim: update SOs and DLLs with version that enables compressedRobert Adams1-0/+0
AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
2013-09-12BulletSim: update DLLs and SOs to disable Bullet's internal profiling.Robert Adams1-0/+0
This was accidentily left on. This version should make performance better and fix the memory leak.
2013-09-11BulletSim: update DLLs and SOs with ClearCollisionCache inteface callsRobert Adams1-0/+0
and constraint debugging messages.
2013-09-11BulletSim: update DLLs and SOs for spring parameters and constraintRobert Adams1-0/+0
debugging dump code.
2013-09-11BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) ↵Robert Adams1-0/+0
and with BulletSim implementing more of the constraint types and parameter settings.
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-0/+0
which recompute GImpact shape bounding box after creation as Bullet doesn't do that itself (something it does for nearly every other shape). Now, physical prims without cuts become single mesh convex meshes. Physical prims with cuts become GImpact meshes. Meshes become a set of convex hulls approximated from the mesh unless the hulls are specified in the mesh asset data. The use of GImpact shapes should make some mechanical physics more stable.
2013-05-21BulletSim: update DLLs and SOs with version containing gImpact code.Robert Adams1-0/+0
2013-04-24BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams1-0/+0
glibc (2.14) since that is not yet in some Linux distributions. Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-0/+0
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-01BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams1-0/+0
mesh to hull conversion calls in place but code not working. Update BulletSim DLLs and SOs for new API and HACD code.
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams1-0/+0
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-0/+0
funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams1-0/+0
DLLs and SOs for setting same.
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-0/+0
and, for the moment, default to 'off'.
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams1-0/+0
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams1-0/+0
on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams1-0/+0
memory leak problem.
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams1-0/+0
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-0/+0
Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams1-0/+0
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams1-0/+0
functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams1-0/+0
Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-0/+0
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-06BulletSim: update DLLs and SOs with vehicle collision event checkRobert Adams1-0/+0
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-0/+0
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams1-0/+0
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-28BulletSim: update DLLs and SOs to remove simulator crash when calling ↵Robert Adams1-0/+0
SetInterpolationAngularVelocity.
2012-11-25BulletSim: update DLLs and SOs with new collision margin setting function.Robert Adams1-0/+0
2012-11-21BulletSim: update DLLs and SOs. No functional changes. Only the parameter ↵Robert Adams1-0/+0
block format changed.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams1-0/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-06BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-11-03BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-23BulletSim: update binaries with small change that insures that manual ↵Robert Adams1-0/+0
position/rotation setting results in an update event.
2012-10-19Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources ↵Robert Adams1-0/+0
and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-11BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-10-02BulletSim: fix crash on load that showed up on 32bit Linux.Robert Adams1-0/+0
2012-09-28BulletSim: update SOs and DLLsRobert Adams1-0/+0
2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-0/+0
2012-09-07BulletSim: update the DLLs and SOsRobert Adams1-0/+0
2012-08-31BulletSim: update the SOs and DLLsRobert Adams1-0/+0
2012-08-21BulletSim: update DLLs and SOs to eliminate terrain update crash which ↵Robert Adams1-0/+0
manifested itself on Linux.
2012-08-15BulletSim: update DLLs and SOs to fix the problem with avatars jumping ↵Robert Adams1-0/+0
around at altitudes less than 25m.
2012-08-15BulletSim: update DLLs and SOsRobert Adams1-0/+0
2012-08-10BulletSim: actually update the DLLs and SOsRobert Adams1-0/+0