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2011-09-23Correct asset id of library default iris texture.Justin Clark-Casey (justincc)1-1/+1
For this change to show up you will need to clear viewer cache.
2011-09-15Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)1-0/+10
entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-07-23Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)1-224/+50
they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
2011-07-23Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)1-50/+224
item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
2011-07-23Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)1-224/+50
files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
2009-04-18Remove the default plywood texture from the library. Its presence can cause ↵idb1-13/+0
usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache. Fixes Mantis #3460
2009-01-22Implement missing LSL TEXTURE_xxx constants including two new textures.idb1-0/+28
Fixes Mantis #3030
2009-01-05Add the "Blank" texture, too.Homer Horwitz1-0/+14
NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
2009-01-05Added viewer's default terrain textures.Homer Horwitz1-0/+53
This fixes Mantis #2947. Thanks jhurliman
2008-01-09Set svn:eol-style.Jeff Ames1-656/+656
2008-01-07More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee1-671/+656
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey1-4/+20
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-30Shift default OpenSim library into its own directoryJustin Clarke Casey1-0/+0
2007-12-29Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey1-0/+52
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey1-0/+0
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-6/+6
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey1-1/+62
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-11-11set svn:eol-styleJeff Ames1-541/+541
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-540/+540
2007-09-05Fix for permissions on library textures.Brian McBee1-176/+176
2007-08-25Added texture set for the library. To enable, delete your regionassets.yap. ↵Brian McBee1-0/+528
WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
2007-08-08The startup set of assets in the local asset server can now be set from a ↵MW1-0/+14
xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).