| Commit message (Collapse) | Author | Files | Lines |
|
|
|
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
|
there for now, in case bugs pop up with XInventory.
|
|
|
|
config-include settings to a separate file for standalone
Update information in StandaloneCommon.ini.example to reflect this
Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.).
Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files
Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
|
|
|
|
this will initially store home location data instead of the presence service
compiles but not enough to actually test yet
|
|
|
|
root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
|
|
|
|
standalone only.
|
|
|
|
* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
|
|
access to these tables doesn't work.
|
|
can run out-of-the-box. #WaitingForSQLite
|
|
|
|
|
|
|
|
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
|
|
* CommsManager.AvatarService rerouted
|
|
|
|
* Added configs for Standalone
* Changed UserSericeBase to use useraccounts instead of user
|
|
* Added their configs to standalone for testing. This crashes, because the DB is still not ready.
|
|
placed under bin/Library. This works only for standalones.
|
|
|
|
SimpleRegionInfo.
Added grid configs to standalones.
|
|
commands work.
|
|
always grant access to an avatar entering the region if requested.
|
|
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
|
|
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
|
|
grided sims. Made Cenome cache the default in standalone sims. More splitting in ini files, invisible to the user.
|
|
|
|
configure their sims.
|