Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | commit justin's grafitti board to the base OpenSim script | Sean Dague | 2008-06-18 | 2 | -0/+82 |
| | | | | | | library. | ||||
* | contribute weather map cycling script using osDynamicTextures. | Sean Dague | 2008-06-18 | 2 | -0/+50 |
| | |||||
* | prune all the empty script directories. Contribute | Sean Dague | 2008-06-18 | 2 | -0/+54 |
| | | | | | | my text board script to be part of the stock scripts. | ||||
* | the first pass at Asset Fridays. Contribution of a handshake | Sean Dague | 2008-06-13 | 3 | -4/+10 |
| | | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future. | ||||
* | rename to index.xml just to make this more consistant | Sean Dague | 2008-06-13 | 1 | -0/+0 |
| | |||||
* | * Applied patch #681 from tyre | lbsa71 | 2008-03-07 | 3 | -0/+0 |
| | | | | | | * This fixes three broken default assets Thanks, tyre! | ||||
* | Rewrote svn properties handling script in python. Added more file types. | Jeff Ames | 2008-01-26 | 34 | -1392/+1392 |
| | |||||
* | Changed URL in example to avoid RIAA issues. | alondria | 2008-01-12 | 1 | -1/+1 |
| | |||||
* | Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵ | Justin Clarke Casey | 2008-01-10 | 1 | -0/+0 |
| | | | | now load up properly | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-09 | 15 | -706/+706 |
| | |||||
* | Third part of CharlieO's library rework. We now have library organization! ↵ | Brian McBee | 2008-01-09 | 3 | -423/+73 |
| | | | | Thanks CharlieO! | ||||
* | More inventory work for CharlieO. Final patch to make it all work yet to come. | Brian McBee | 2008-01-07 | 54 | -0/+1917 |
| | |||||
* | For CharlieO: new folders created for new asset set stuff. Mantis 313 | Brian McBee | 2008-01-06 | 62 | -0/+40 |
| | |||||
* | Make it possible for new inventory 'libraries' to be added without changing ↵ | Justin Clarke Casey | 2007-12-31 | 1 | -3/+8 |
| | | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml | ||||
* | Allow OpenSim operators to specify their own asset sets without needing to ↵ | Justin Clarke Casey | 2007-12-29 | 2 | -0/+25 |
| | | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow. | ||||
* | Migrate opensim default assets up another directory in preparation for ↵ | Justin Clarke Casey | 2007-12-28 | 73 | -0/+0 |
| | | | | extraction of hardcoded asset locations into xml | ||||
* | Move OpenSimAssetSet assets file up into assets pending further changes | Justin Clarke Casey | 2007-12-28 | 1 | -0/+478 |
| | |||||
* | * Patch from Melanie. Thanks Melanie! | Teravus Ovares | 2007-12-28 | 5 | -0/+0 |
| | | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode. | ||||
* | Fixed that we weren't actually loading in some of the Library assets. Thanks ↵ | Brian McBee | 2007-12-21 | 5 | -0/+0 |
| | | | | Sakai! | ||||
* | Extended svn:eol-style to check some other file types. | Jeff Ames | 2007-12-20 | 1 | -120/+120 |
| | |||||
* | Whoops! Missing cloud texture. | Brian McBee | 2007-11-14 | 1 | -0/+0 |
| | |||||
* | Better moon with new improved alpha-channel action! | Brian McBee | 2007-11-11 | 1 | -0/+0 |
| | |||||
* | moon | Brian McBee | 2007-11-11 | 1 | -0/+0 |
| | |||||
* | * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though | lbsa71 | 2007-10-27 | 4 | -0/+309 |
| | |||||
* | update url in default welcome note | Sean Dague | 2007-09-14 | 1 | -2/+2 |
| | |||||
* | Added texture set for the library. To enable, delete your regionassets.yap. ↵ | Brian McBee | 2007-08-25 | 48 | -0/+37 |
| | | | | WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. | ||||
* | Should now have version 0.1 of our new ruth default avatar. At the moment, ↵ | MW | 2007-07-27 | 7 | -3/+133 |
| | | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated. | ||||
* | More work on inventory and opensim library. | MW | 2007-07-26 | 2 | -0/+61 |
| | | | | | Fixed a number of bugs in the AssetCache related to asset downloading. | ||||
* | Added the default shape to the OpenSim library. Now need to get the new ruth ↵ | MW | 2007-07-25 | 1 | -8/+8 |
| | | | | into asset format and add that. | ||||
* | * In ur trunk adding ur assets. | Adam Frisby | 2007-07-16 | 1 | -0/+0 |
| | |||||
* | * Slider settings for default "Newruth". | Adam Frisby | 2007-07-16 | 1 | -0/+120 |
| | |||||
* | * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the ↵ | Adam Frisby | 2007-07-16 | 5 | -0/+0 |
| | | | | default yet, needs some code from Zircon ported to Sugilite first) | ||||
* | Very Preliminary local teleporting added (currently only can teleport ↵ | MW | 2007-06-17 | 9 | -0/+105 |
within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain. |